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1/21/14 - v1.2.261 - BattleMaster, Cockpit Glass & Tuning

#1
Quote:PATCH #9

Upcoming Patch - Tuesday January 21st @ 10AM – 1PM PDT

Patch Number: 1.2.261

Change Log

UPDATE

Greetings MechWarriors

Release the BattleMaster! Now available in the 'Mech lab for C-Bills and MC. This Assault 'Mech has been tearing it up since Phoenix was released so you may want to get some premium time and earn extra C-Bills and XP on each match as you work towards mastering this fine assault 'Mech.

Check out the new Crusader pattern in Camo spec. You can unlock it for your new BattleMaster 'Mechs, or for any of your other 'Mechs in your stable. For me this pattern is an instant Classic.

We now have a Cockpit glass effect . You may not think this was a big deal but it helps reinforce the cockpit feel and immerse the player in the action.

Hit boxes continue to be tweaked and improved. It doesn't matter if you pilot these 'Mechs or not, you will want to read these changes before you head into battle to see what makes them pop.

We have a handful of Bug Fixes to round out the patch read on for details.

Enjoy this content as we push forward to the next release. It's going to be a big one.

See you on the battlefield.
Matt Newman

Content

- New pattern Crusader available for most 'Mechs.
- This pattern is not available for Saber 'Mechs.

New Mechs

BattleMaster BLR-1G

- Tonnage: 85
- Engine: 340 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 400
- Torso Movement:
- 60 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 30 degrees to each side.
- 30 degrees up and down.
- Armor: 464 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Machine Gun x2
- Left Torso: Medium Laser x3, SRM 6
- Right Torso: Medium Laser x3
- Right Arm: PPC
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 3 Energy, 1 Missile
- Right Torso: 3 Energy, 1 AMS
- Right Arm: 1 Energy
- Heat Sinks: 18 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Huge
- Quirks: Torso movement speed reduced by 20%

BattleMaster BLR-1D

- Tonnage: 85
- Engine: 340 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 400
- Torso Movement:
- 80 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 30 degrees to each side.
- 30 degrees up and down.
- Armor: 496 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Machine Gun x2
- Left Torso: Medium Laser x2
- Right Torso: Medium Laser x2
- Right Arm: PPC
- Hardpoints:
- Left Arm: 3 Ballistic
- Left Torso: 2 Energy
- Right Torso: 2 Energy, 1 AMS
- Right Arm: 1 Energy
- Heat Sinks: 24 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Huge

BattleMaster BLR-1S

- Tonnage: 85
- Engine: 340 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 400
- Torso Movement:
- 80 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 30 degrees to each side.
- 30 degrees up and down.
- Armor: 464 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: LRM 15
- Left Torso: Medium Laser x2, LRM 5, SRM 2
- Right Torso: Medium Laser x2
- Right Arm: SRM 2
- Hardpoints:
- Left Arm: 1 Missile
- Left Torso: 2 Energy, 2 Missile
- Right Torso: 2 Energy, 1 AMS
- Right Arm: 1 Missile
- Heat Sinks: 20 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Huge

Gameplay

- Hitbox adjustments:
- Jagermech
- Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
- Shoulders have been adjusted so that a much smaller section of it applies to the arms.
- Cataphract
- Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
- Rear Center Torso hitbox has been reduced by approximately 20%.
- Shoulders area has been adjusted to increase the arm hitbox.
- Blackjack
- Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
- Rear Left and Right Torso hitbox has been increased by approximately 15%. This reduces the size of the Rear Center Torso hitbox.
- Stalker
- Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
- Front Center Torso hitbox has been increased by approximately 5%, however will gaining more protection from the side torsos.
- Waist area has been split up to distribute the damage across the torsos instead of just the Center Torso.
- Kintaro
- Center Torso hitbox reduced by approximately 10%.
- Shoulder area added to arms increasing arm hitboxes by approximately 10%.
- Catapult
- Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
- Increased the size of the leg penetrating the hip by approximately 5%.
- Head hitbox reduced by approximately 20%.
- Added glass to the cockpits(Glass will not crack or break).
- Assault game mode has a new Mobile Command Base that the team is trying to capture.

Bug Fixes

- Weapon lock will no longer engage when out of all lockable ammo.
- Screen shake will now happen when a component is destroyed.
- Coolshot VFX now works in Testing Grounds.
- Skirmish game mode stats are now tracking correctly.
- Bitching Betty will no longer repeat certain dialogue ("The base is being captured"). She really did like to hear her own voice.
- If a user joins a game late after the waiting for players screen, they will not have to sit through the start-up sequence.
- In Testing Grounds and the Tutorial, users no longer have to sit through the start-up sequence.
- Engine SFX will now play correctly if the user is tabbed out during waiting for players screen and the start-up sequence.
- Bases have been removed from Testing Grounds. HUD has also been updated to only show the timer and kill counter
- Some collision fixes on HPG Manifold where players would fall through the ground (or fall forever in place).

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team
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