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	<channel>
		<title><![CDATA[Errant Death Legion - Patch Notes]]></title>
		<link>https://edl.mbmbd.us/</link>
		<description><![CDATA[Errant Death Legion - https://edl.mbmbd.us]]></description>
		<pubDate>Sat, 02 May 2026 13:17:24 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[2/4/14 - v1.3.264 - UI 2.0]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276034</link>
			<pubDate>Tue, 04 Feb 2014 23:17:05 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276034</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #10<br />
<br />
Upcoming Patch - Tuesday February 4th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.3.264<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
The day is upon us! UI 2.0 is here and it is glorious! Cue dramatic music! … Hold on just a minute.<br />
Yes UI 2.0 is here and that is a good thing however It isn’t perfect. It almost wasn’t shipped today due to some issues we discovered at the last minute. <br />
<br />
So I need to tell you about these issues and what we are doing to fix them.<br />
<br />
    First - We have a log in issue that can affect a low percentage of users. If you are hit with this issue please be patient as you can restart the client and attempt another log in do this until you succeed. Skipping the video intros with the ESC key also seems to lower the chance.<br />
<br />
    Second - We have an issue with consumables that are used during a match not being unequipped, yet they are not valid for the next match. You can avoid this bug by not leaving matches early or equipping modules for the time being.<br />
<br />
    Third – Activate BANKED premium time currently doesn’t work– so if you have banked time and you were going to activate it today you’re going to have to wait for the HOT FIX!<br />
<br />
    Fourth - We have an issue with Camo Spec not showing up correctly . This is fairly minor so just leave the screen and return and it should be fine.<br />
	<br />
Did you say HOT FIX? Yes I did. The team has been burning the midnight oil to get UI 2.0 out to you, and while it isn’t perfect, it is a step in the right direction. The above issues are our number one priority to get fixed asap. We’re going to address the most critical issues in a hot fix once we have confirmed fixes.<br />
<br />
There are some other cool things in this patch so let’s talk about those.<br />
<br />
Firestarter hero ‘Mech Ember is here. As Doge would say! WOW, SUCH HARDPOINTS! MUCH POTENTIAL, VERY 30% C-BILLS. I don’t pilot light 'Mechs myself but this 'Mech has converted me. I MUST MASTER THIS MECH!<br />
<br />
2 maps have been updated with Turrets in assault mode. Crimson Straight and River City so when you play there maps watch out. We’re going to watch the match data and looking for your constructive feedback on the current implementation before we move ahead placing these turrets in other maps.<br />
<br />
Finally Tier 1 Weapon Modules are here! These modules affect range and should make for an interesting tradeoff for certain types of builds. Again were going to be watching the data and listening to feedback.<br />
<br />
This is the start of UI2.0 and its only going to get better. See you on the Battlefield.<br />
<br />
Matt Newman<br />
<br />
Content<br />
<br />
New Hero Mech<br />
<br />
"Ember" FS9-E<br />
<br />
    - Tonnage:  35<br />
    - Engine:  210 Standard<br />
        - Top Speed:  97.2 kph<br />
        - Max Engine Rating:  295<br />
    - Torso Movement:<br />
        - 100 degrees to each side.<br />
        - 15 degrees up and down.<br />
    - Arm Movement:<br />
        - 25 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  176 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Flamer x2<br />
        - Left Torso:  Machine Gun x2<br />
        - Right Torso:  Machine Gun x2<br />
        - Right Arm:  Flamer x2<br />
    - Hardpoints:<br />
        - Left Arm:  2 Energy<br />
        - Left Torso:  2 Ballistic<br />
        - Right Torso:  2 Ballistic, 1 AMS<br />
        - Right Arm:  2 Energy<br />
    - Heat Sinks:  11 Double<br />
    - Jump Jets:  5 (6 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Small<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Stalker STK-3F&copy;<br />
<br />
    - Tonnage:  85<br />
    - Engine:  310 XL<br />
        - Top Speed:  59.1 kph<br />
        - Max Engine Rating:  310<br />
    - Torso Movement:<br />
        - 85 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  512 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  LRM 15 w/ Artemis IV FCS, Medium Laser x2<br />
        - Left Torso:  LRM 15 w/ Artemis IV FCS, TAG<br />
        - Right Torso:  LRM 15 w/ Artemis IV FCS<br />
        - Right Arm:  LRM 15 w/ Artemis IV FCS, Medium Laser x2<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile, 2 Energy<br />
        - Left Torso:  1 Missile, 1 Energy<br />
        - Right Torso:  1 Missile, 1 Energy, 1 AMS<br />
        - Right Torso:  1 Missile, 2 Energy<br />
    - Heat Sinks:  13 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  1<br />
    - Movement Archetype: Large<br />
<br />
Front End<br />
<br />
UI 2.0<br />
<br />
Key Features:<br />
<br />
    - Re-engineered from the ground up to be more stable and flexible.<br />
    - New look and feel.<br />
    - Improved representation of what is being viewed at any given moment.<br />
    - Improved new player experience.<br />
    - Store functionality.<br />
    - Improves turn around time on new implementation of UI features and updates.<br />
    - Is the gateway for the big upcoming features of Community Warfare and Clan Tech.<br />
<br />
Gameplay<br />
<br />
Assault w/Defense Turrets<br />
<br />
    - Two maps have had defensive turrets added to them in Assault mode.<br />
        - River City (Day)<br />
        - Crimson Straight<br />
    - These two maps will provide a benchmark on the overall tuning of turrets in the mode.  After we find out how the mode plays with turrets, we will finalize tuning and add them to all maps in Assault mode.<br />
<br />
Tier 1 Weapon Modules Group 1<br />
<br />
    - Small Laser Range 1: Increase the long range of a Small Laser by [2] meters, increase heat output by [0.04], increase maximum range by [4] meters.<br />
    - Small Laser Range 2: Increase the long range of a Small Laser by [4] meters, increase heat output by [0.08], increase maximum range by [8] meters.<br />
    - Medium Laser Range 1: Increase the long range of a Medium Laser by [5.4] meters, increase heat output by [0.08], increase maximum range by [10.8] meters.<br />
    - Medium Laser Range 2: Increase the long range of a Medium Laser by [10.8] meters, increase heat output by [0.16], increase maximum range by [21.6] meters.<br />
    - Large Laser Range 1: Increase the long range of a Large Laser by [10] meters, increase heat output by [0.14], increase maximum range by [20] meters.<br />
    - Large Laser Range 2: Increase the long range of a Large Laser by [20] meters, increase heat output by [0.28], increase maximum range by [40] meters.<br />
    - SRM 6 Range 1: Increase the long range of a SRM 6 by [6] meters, increase heat output for SRM 6 by [0.08], increase maximum range by [6] meters.<br />
    - SRM 6 Range 2: Increase the long range of a SRM 6 by [12] meters, increase heat output for SRM 6 by [0.16], increase maximum range by [12] meters.<br />
    - SRM 2 Range 1: Increase the long range of a SRM 2 by [6] meters, increase heat output for SRM 2 by [0.04], increase maximum range by [6] meters.<br />
    - SRM 2 Range 2: Increase the long range of a SRM 2 by [12] meters, increase heat output for SRM 2 by [0.08], increase maximum range by [12] meters.<br />
    - SRM 4 Range 1: Increase the long range of a SRM 4 by [6] meters, increase heat output for SRM 4 by [0.06], increase maximum range by [6] meters.<br />
    - SRM 4 Range 2: Increase the long range of a SRM 4 by [12] meters, increase heat output for SRM 4 by [0.12], increase maximum range by [12] meters.<br />
    - Streak SRM 2 Range 1: Increase the long range of a Streak SRM 2 by [6] meters, decrease rate of fire by [0.04], increase maximum range by [6] meters.<br />
    - Streak SRM 2 Range 2: Increase the long range of a Streak SRM 2 by [12] meters, decrease rate of fire by [0.08], increase maximum range by [12] meters.<br />
    - L. Pulse Laser Range 1: Increase the long range of a Large Pulse Laser by [6.6] meters, increase heat output by [0.15], increase maximum range by [13.2] meters.<br />
    - L. Pulse Laser Range 2: Increase the long range of a Large Pulse Laser by [13.2] meters, increase heat output by [0.3], increase maximum range by [26.4] meters.<br />
    - M. Pulse Laser Range 1: Increase the long range of a Medium Pulse Laser by [4] meters, increase heat output by [0.1], increase maximum range by [8] meters.<br />
    - M. Pulse Laser Range 2: Increase the long range of a Medium Pulse Laser by [8] meters, increase heat output by [0.2], increase maximum range by [16] meters.<br />
    - S. Pulse Laser Range 1: Increase the long range of a Small Pulse Laser by [2] meters, increase heat output by [0.048], increase maximum range by [4] meters.<br />
    - S. Pulse Laser Range 2: Increase the long range of a Small Pulse Laser by [4] meters, increase heat output by [0.096], increase maximum range by [8] meters.<br />
    - AC/10 Range 1: Increase the long range of a AC/10 by [9.5] meters, increase heat output by [0.06], increase maximum range by [28.5] meters.<br />
    - AC/10 Range 2: Increase the long range of a AC/10 by [19] meters, increase heat output by [0.12], increase maximum range by [57] meters.<br />
    - AC/5 Range 1: Increase the long range of a AC/5 by [13] meters, increase heat output by [0.02], increase maximum range by [39] meters.<br />
    - AC/5 Range 2: Increase the long range of a AC/5 by [26] meters, increase heat output by [0.04], increase maximum range by [78] meters.<br />
    - AC/2 Range 1: Increase the long range of a AC/2 by [15] meters, increase heat output by [0.02], increase maximum range by [45] meters.<br />
    - AC/2 Range 2: Increase the long range of a AC/2 by [30] meters, increase heat output by [0.04], increase maximum range by [90] meters.<br />
    - AC/20 Range 1: Increase the long range of a AC/20 by [5.4] meters, increase heat output by [0.12], increase maximum range by [16.2] meters.<br />
    - AC/20 Range 2: Increase the long range of a AC/20 by [10.8] meters, increase heat output by [0.24], increase maximum range by [32.4] meters.<br />
    - Flamer Range 1: Increase the long range of a Flamer by [1] meters, increase heat output by [0.01], increase maximum range by [1] meters.<br />
    - Flamer Range 2: Increase the long range of a Flamer by [2] meters, increase heat output by [0.02], increase maximum range by [2] meters.<br />
    - AMS Range 1: Increase the long range of a AMS by [4] meters, increase maximum range by [8] meters.<br />
    - AMS Range 2: Increase the long range of a AMS by [8] meters, increase maximum range by [16] meters.<br />
    - LB 10-X AC Range 1: Increase the long range of a LB 10-X AC by [11] meters, increase heat output by [0.04], increase maximum range by [33] meters.<br />
    - LB 10-X AC Range 2: Increase the long range of a LB 10-X AC by [22] meters, increase heat output by [0.08], increase maximum range by [66] meters.<br />
    - Machine Gun Range 1: Increase the long range of a Machine Gun by [2.6] meters, increase maximum range by [5.2] meters.<br />
    - Machine Gun Range 2: Increase the long range of a Machine Gun by [5.2] meters, increase maximum range by [10.4] meters.<br />
<br />
General<br />
<br />
    - Normalizing glass visibility by lowering lighting intensity in River City, Forest Colony Day, and Tourmaline Desert, and increasing in HPG Manifold.<br />
    - Lowered opacity of front "clear" glass areas globally.<br />
Mechs<br />
    - The Founders' Atlas now has the same level of weapon customization as the other Atlas variants.<br />
<br />
Known Issues under immediate investigation<br />
<br />
The following issues are under investigation for a potential hot-fix later this week<br />
<br />
    - Players may on occasion become stuck shortly after login with a 'Connecting' message displayed onscreen.  This issue will normally manifest if the client was closed immediately after changing the selected `Mech.  Attempting to log in again will normally resolve this issue.<br />
    - The Activate Button for Banked Premium Time is currently non-functional.  A fix is in place that will be deployed at the earliest opportunity.<br />
    - Used consumables may rarely behave as if they were not consumed within the UI after a leaving a match.  When attempting to re-equip a consumable module in this condition, a error message will be presented.  This issue can sometimes result from quitting matches before they have concluded.  In testing this issue does not present itself if the player observed the match end.  Current workaround - log out and log back in again to ensure correct consumable module behavior.  Alternately, play through a second match and the Mechlab should behave normally.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #10<br />
<br />
Upcoming Patch - Tuesday February 4th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.3.264<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
The day is upon us! UI 2.0 is here and it is glorious! Cue dramatic music! … Hold on just a minute.<br />
Yes UI 2.0 is here and that is a good thing however It isn’t perfect. It almost wasn’t shipped today due to some issues we discovered at the last minute. <br />
<br />
So I need to tell you about these issues and what we are doing to fix them.<br />
<br />
    First - We have a log in issue that can affect a low percentage of users. If you are hit with this issue please be patient as you can restart the client and attempt another log in do this until you succeed. Skipping the video intros with the ESC key also seems to lower the chance.<br />
<br />
    Second - We have an issue with consumables that are used during a match not being unequipped, yet they are not valid for the next match. You can avoid this bug by not leaving matches early or equipping modules for the time being.<br />
<br />
    Third – Activate BANKED premium time currently doesn’t work– so if you have banked time and you were going to activate it today you’re going to have to wait for the HOT FIX!<br />
<br />
    Fourth - We have an issue with Camo Spec not showing up correctly . This is fairly minor so just leave the screen and return and it should be fine.<br />
	<br />
Did you say HOT FIX? Yes I did. The team has been burning the midnight oil to get UI 2.0 out to you, and while it isn’t perfect, it is a step in the right direction. The above issues are our number one priority to get fixed asap. We’re going to address the most critical issues in a hot fix once we have confirmed fixes.<br />
<br />
There are some other cool things in this patch so let’s talk about those.<br />
<br />
Firestarter hero ‘Mech Ember is here. As Doge would say! WOW, SUCH HARDPOINTS! MUCH POTENTIAL, VERY 30% C-BILLS. I don’t pilot light 'Mechs myself but this 'Mech has converted me. I MUST MASTER THIS MECH!<br />
<br />
2 maps have been updated with Turrets in assault mode. Crimson Straight and River City so when you play there maps watch out. We’re going to watch the match data and looking for your constructive feedback on the current implementation before we move ahead placing these turrets in other maps.<br />
<br />
Finally Tier 1 Weapon Modules are here! These modules affect range and should make for an interesting tradeoff for certain types of builds. Again were going to be watching the data and listening to feedback.<br />
<br />
This is the start of UI2.0 and its only going to get better. See you on the Battlefield.<br />
<br />
Matt Newman<br />
<br />
Content<br />
<br />
New Hero Mech<br />
<br />
"Ember" FS9-E<br />
<br />
    - Tonnage:  35<br />
    - Engine:  210 Standard<br />
        - Top Speed:  97.2 kph<br />
        - Max Engine Rating:  295<br />
    - Torso Movement:<br />
        - 100 degrees to each side.<br />
        - 15 degrees up and down.<br />
    - Arm Movement:<br />
        - 25 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  176 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Flamer x2<br />
        - Left Torso:  Machine Gun x2<br />
        - Right Torso:  Machine Gun x2<br />
        - Right Arm:  Flamer x2<br />
    - Hardpoints:<br />
        - Left Arm:  2 Energy<br />
        - Left Torso:  2 Ballistic<br />
        - Right Torso:  2 Ballistic, 1 AMS<br />
        - Right Arm:  2 Energy<br />
    - Heat Sinks:  11 Double<br />
    - Jump Jets:  5 (6 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Small<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Stalker STK-3F&copy;<br />
<br />
    - Tonnage:  85<br />
    - Engine:  310 XL<br />
        - Top Speed:  59.1 kph<br />
        - Max Engine Rating:  310<br />
    - Torso Movement:<br />
        - 85 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  512 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  LRM 15 w/ Artemis IV FCS, Medium Laser x2<br />
        - Left Torso:  LRM 15 w/ Artemis IV FCS, TAG<br />
        - Right Torso:  LRM 15 w/ Artemis IV FCS<br />
        - Right Arm:  LRM 15 w/ Artemis IV FCS, Medium Laser x2<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile, 2 Energy<br />
        - Left Torso:  1 Missile, 1 Energy<br />
        - Right Torso:  1 Missile, 1 Energy, 1 AMS<br />
        - Right Torso:  1 Missile, 2 Energy<br />
    - Heat Sinks:  13 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  1<br />
    - Movement Archetype: Large<br />
<br />
Front End<br />
<br />
UI 2.0<br />
<br />
Key Features:<br />
<br />
    - Re-engineered from the ground up to be more stable and flexible.<br />
    - New look and feel.<br />
    - Improved representation of what is being viewed at any given moment.<br />
    - Improved new player experience.<br />
    - Store functionality.<br />
    - Improves turn around time on new implementation of UI features and updates.<br />
    - Is the gateway for the big upcoming features of Community Warfare and Clan Tech.<br />
<br />
Gameplay<br />
<br />
Assault w/Defense Turrets<br />
<br />
    - Two maps have had defensive turrets added to them in Assault mode.<br />
        - River City (Day)<br />
        - Crimson Straight<br />
    - These two maps will provide a benchmark on the overall tuning of turrets in the mode.  After we find out how the mode plays with turrets, we will finalize tuning and add them to all maps in Assault mode.<br />
<br />
Tier 1 Weapon Modules Group 1<br />
<br />
    - Small Laser Range 1: Increase the long range of a Small Laser by [2] meters, increase heat output by [0.04], increase maximum range by [4] meters.<br />
    - Small Laser Range 2: Increase the long range of a Small Laser by [4] meters, increase heat output by [0.08], increase maximum range by [8] meters.<br />
    - Medium Laser Range 1: Increase the long range of a Medium Laser by [5.4] meters, increase heat output by [0.08], increase maximum range by [10.8] meters.<br />
    - Medium Laser Range 2: Increase the long range of a Medium Laser by [10.8] meters, increase heat output by [0.16], increase maximum range by [21.6] meters.<br />
    - Large Laser Range 1: Increase the long range of a Large Laser by [10] meters, increase heat output by [0.14], increase maximum range by [20] meters.<br />
    - Large Laser Range 2: Increase the long range of a Large Laser by [20] meters, increase heat output by [0.28], increase maximum range by [40] meters.<br />
    - SRM 6 Range 1: Increase the long range of a SRM 6 by [6] meters, increase heat output for SRM 6 by [0.08], increase maximum range by [6] meters.<br />
    - SRM 6 Range 2: Increase the long range of a SRM 6 by [12] meters, increase heat output for SRM 6 by [0.16], increase maximum range by [12] meters.<br />
    - SRM 2 Range 1: Increase the long range of a SRM 2 by [6] meters, increase heat output for SRM 2 by [0.04], increase maximum range by [6] meters.<br />
    - SRM 2 Range 2: Increase the long range of a SRM 2 by [12] meters, increase heat output for SRM 2 by [0.08], increase maximum range by [12] meters.<br />
    - SRM 4 Range 1: Increase the long range of a SRM 4 by [6] meters, increase heat output for SRM 4 by [0.06], increase maximum range by [6] meters.<br />
    - SRM 4 Range 2: Increase the long range of a SRM 4 by [12] meters, increase heat output for SRM 4 by [0.12], increase maximum range by [12] meters.<br />
    - Streak SRM 2 Range 1: Increase the long range of a Streak SRM 2 by [6] meters, decrease rate of fire by [0.04], increase maximum range by [6] meters.<br />
    - Streak SRM 2 Range 2: Increase the long range of a Streak SRM 2 by [12] meters, decrease rate of fire by [0.08], increase maximum range by [12] meters.<br />
    - L. Pulse Laser Range 1: Increase the long range of a Large Pulse Laser by [6.6] meters, increase heat output by [0.15], increase maximum range by [13.2] meters.<br />
    - L. Pulse Laser Range 2: Increase the long range of a Large Pulse Laser by [13.2] meters, increase heat output by [0.3], increase maximum range by [26.4] meters.<br />
    - M. Pulse Laser Range 1: Increase the long range of a Medium Pulse Laser by [4] meters, increase heat output by [0.1], increase maximum range by [8] meters.<br />
    - M. Pulse Laser Range 2: Increase the long range of a Medium Pulse Laser by [8] meters, increase heat output by [0.2], increase maximum range by [16] meters.<br />
    - S. Pulse Laser Range 1: Increase the long range of a Small Pulse Laser by [2] meters, increase heat output by [0.048], increase maximum range by [4] meters.<br />
    - S. Pulse Laser Range 2: Increase the long range of a Small Pulse Laser by [4] meters, increase heat output by [0.096], increase maximum range by [8] meters.<br />
    - AC/10 Range 1: Increase the long range of a AC/10 by [9.5] meters, increase heat output by [0.06], increase maximum range by [28.5] meters.<br />
    - AC/10 Range 2: Increase the long range of a AC/10 by [19] meters, increase heat output by [0.12], increase maximum range by [57] meters.<br />
    - AC/5 Range 1: Increase the long range of a AC/5 by [13] meters, increase heat output by [0.02], increase maximum range by [39] meters.<br />
    - AC/5 Range 2: Increase the long range of a AC/5 by [26] meters, increase heat output by [0.04], increase maximum range by [78] meters.<br />
    - AC/2 Range 1: Increase the long range of a AC/2 by [15] meters, increase heat output by [0.02], increase maximum range by [45] meters.<br />
    - AC/2 Range 2: Increase the long range of a AC/2 by [30] meters, increase heat output by [0.04], increase maximum range by [90] meters.<br />
    - AC/20 Range 1: Increase the long range of a AC/20 by [5.4] meters, increase heat output by [0.12], increase maximum range by [16.2] meters.<br />
    - AC/20 Range 2: Increase the long range of a AC/20 by [10.8] meters, increase heat output by [0.24], increase maximum range by [32.4] meters.<br />
    - Flamer Range 1: Increase the long range of a Flamer by [1] meters, increase heat output by [0.01], increase maximum range by [1] meters.<br />
    - Flamer Range 2: Increase the long range of a Flamer by [2] meters, increase heat output by [0.02], increase maximum range by [2] meters.<br />
    - AMS Range 1: Increase the long range of a AMS by [4] meters, increase maximum range by [8] meters.<br />
    - AMS Range 2: Increase the long range of a AMS by [8] meters, increase maximum range by [16] meters.<br />
    - LB 10-X AC Range 1: Increase the long range of a LB 10-X AC by [11] meters, increase heat output by [0.04], increase maximum range by [33] meters.<br />
    - LB 10-X AC Range 2: Increase the long range of a LB 10-X AC by [22] meters, increase heat output by [0.08], increase maximum range by [66] meters.<br />
    - Machine Gun Range 1: Increase the long range of a Machine Gun by [2.6] meters, increase maximum range by [5.2] meters.<br />
    - Machine Gun Range 2: Increase the long range of a Machine Gun by [5.2] meters, increase maximum range by [10.4] meters.<br />
<br />
General<br />
<br />
    - Normalizing glass visibility by lowering lighting intensity in River City, Forest Colony Day, and Tourmaline Desert, and increasing in HPG Manifold.<br />
    - Lowered opacity of front "clear" glass areas globally.<br />
Mechs<br />
    - The Founders' Atlas now has the same level of weapon customization as the other Atlas variants.<br />
<br />
Known Issues under immediate investigation<br />
<br />
The following issues are under investigation for a potential hot-fix later this week<br />
<br />
    - Players may on occasion become stuck shortly after login with a 'Connecting' message displayed onscreen.  This issue will normally manifest if the client was closed immediately after changing the selected `Mech.  Attempting to log in again will normally resolve this issue.<br />
    - The Activate Button for Banked Premium Time is currently non-functional.  A fix is in place that will be deployed at the earliest opportunity.<br />
    - Used consumables may rarely behave as if they were not consumed within the UI after a leaving a match.  When attempting to re-equip a consumable module in this condition, a error message will be presented.  This issue can sometimes result from quitting matches before they have concluded.  In testing this issue does not present itself if the player observed the match end.  Current workaround - log out and log back in again to ensure correct consumable module behavior.  Alternately, play through a second match and the Mechlab should behave normally.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1/21/14 - v1.2.261 - BattleMaster, Cockpit Glass & Tuning]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276033</link>
			<pubDate>Wed, 22 Jan 2014 00:01:15 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276033</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #9<br />
<br />
Upcoming Patch - Tuesday January 21st @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.261<br />
<br />
Change Log <br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
Release the BattleMaster! Now available in the 'Mech lab for C-Bills and MC.  This Assault 'Mech has been tearing it up since Phoenix was released so you may want to get some premium time and earn extra C-Bills and XP on each match as you work towards mastering this fine assault 'Mech.<br />
<br />
Check out the new Crusader pattern in Camo spec. You can unlock it for your new BattleMaster 'Mechs, or for any of your other 'Mechs in your stable. For me this pattern is an instant Classic.<br />
<br />
We now have a Cockpit glass effect . You may not think this was a big deal but it helps reinforce the cockpit feel and immerse the player in the action. <br />
<br />
Hit boxes continue to be tweaked and improved. It doesn't matter if you pilot these 'Mechs or not, you will want to read these changes before you head into battle to see what makes them pop.<br />
<br />
We have a handful of Bug Fixes to round out the patch read on for details.<br />
<br />
Enjoy this content as we push forward to the next release. It's going to be a big one.<br />
<br />
See you on the battlefield.<br />
Matt Newman<br />
<br />
Content<br />
<br />
    - New pattern Crusader available for most 'Mechs.<br />
        - This pattern is not available for Saber 'Mechs.<br />
<br />
New Mechs<br />
<br />
BattleMaster BLR-1G<br />
<br />
    - Tonnage:  85<br />
    - Engine:  340 Standard<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  400<br />
    - Torso Movement:<br />
        - 60 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 30 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  464 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Machine Gun x2<br />
        - Left Torso:  Medium Laser x3, SRM 6<br />
        - Right Torso:  Medium Laser x3<br />
        - Right Arm:  PPC<br />
    - Hardpoints:<br />
        - Left Arm:  2 Ballistic<br />
        - Left Torso:  3 Energy, 1 Missile<br />
        - Right Torso:  3 Energy, 1 AMS<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  18 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
    - Quirks:  Torso movement speed reduced by 20%<br />
<br />
BattleMaster BLR-1D<br />
<br />
    - Tonnage:  85<br />
    - Engine:  340 Standard<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  400<br />
    - Torso Movement:<br />
        - 80 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 30 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  496 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Machine Gun x2<br />
        - Left Torso:  Medium Laser x2<br />
        - Right Torso:  Medium Laser x2<br />
        - Right Arm:  PPC<br />
    - Hardpoints:<br />
        - Left Arm:  3 Ballistic<br />
        - Left Torso:  2 Energy<br />
        - Right Torso:  2 Energy, 1 AMS<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  24 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
<br />
BattleMaster BLR-1S<br />
<br />
    - Tonnage:  85<br />
    - Engine:  340 Standard<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  400<br />
    - Torso Movement:<br />
        - 80 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 30 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  464 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  LRM 15<br />
        - Left Torso:  Medium Laser x2, LRM 5, SRM 2<br />
        - Right Torso:  Medium Laser x2<br />
        - Right Arm:  SRM 2<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile<br />
        - Left Torso:  2 Energy, 2 Missile<br />
        - Right Torso:  2 Energy, 1 AMS<br />
        - Right Arm:  1 Missile<br />
    - Heat Sinks:  20 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
<br />
Gameplay<br />
<br />
    - Hitbox adjustments:<br />
        - Jagermech<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Shoulders have been adjusted so that a much smaller section of it applies to the arms.<br />
        - Cataphract<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Rear Center Torso hitbox has been reduced by approximately 20%.<br />
            - Shoulders area has been adjusted to increase the arm hitbox.<br />
        - Blackjack<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Rear Left and Right Torso hitbox has been increased by approximately 15%. This reduces the size of the Rear Center Torso hitbox.<br />
        - Stalker<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Front Center Torso hitbox has been increased by approximately 5%, however will gaining more protection from the side torsos.<br />
            - Waist area has been split up to distribute the damage across the torsos instead of just the Center Torso.<br />
        - Kintaro<br />
            - Center Torso hitbox reduced by approximately 10%.<br />
            - Shoulder area added to arms increasing arm hitboxes by approximately 10%.<br />
        - Catapult<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Increased the size of the leg penetrating the hip by approximately 5%.<br />
            - Head hitbox reduced by approximately 20%.<br />
    - Added glass to the cockpits(Glass will not crack or break).<br />
    - Assault game mode has a new Mobile Command Base that the team is trying to capture.<br />
<br />
Bug Fixes<br />
<br />
    - Weapon lock will no longer engage when out of all lockable ammo.<br />
    - Screen shake will now happen when a component is destroyed.<br />
    - Coolshot VFX now works in Testing Grounds.<br />
    - Skirmish game mode stats are now tracking correctly.<br />
    - Bitching Betty will no longer repeat certain dialogue ("The base is being captured"). She really did like to hear her own voice.<br />
    - If a user joins a game late after the waiting for players screen, they will not have to sit through the start-up sequence.<br />
    - In Testing Grounds and the Tutorial, users no longer have to sit through the start-up sequence.<br />
    - Engine SFX will now play correctly if the user is tabbed out during waiting for players screen and the start-up sequence.<br />
    - Bases have been removed from Testing Grounds. HUD has also been updated to only show the timer and kill counter<br />
    - Some collision fixes on HPG Manifold where players would fall through the ground (or fall forever in place).<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #9<br />
<br />
Upcoming Patch - Tuesday January 21st @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.261<br />
<br />
Change Log <br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
Release the BattleMaster! Now available in the 'Mech lab for C-Bills and MC.  This Assault 'Mech has been tearing it up since Phoenix was released so you may want to get some premium time and earn extra C-Bills and XP on each match as you work towards mastering this fine assault 'Mech.<br />
<br />
Check out the new Crusader pattern in Camo spec. You can unlock it for your new BattleMaster 'Mechs, or for any of your other 'Mechs in your stable. For me this pattern is an instant Classic.<br />
<br />
We now have a Cockpit glass effect . You may not think this was a big deal but it helps reinforce the cockpit feel and immerse the player in the action. <br />
<br />
Hit boxes continue to be tweaked and improved. It doesn't matter if you pilot these 'Mechs or not, you will want to read these changes before you head into battle to see what makes them pop.<br />
<br />
We have a handful of Bug Fixes to round out the patch read on for details.<br />
<br />
Enjoy this content as we push forward to the next release. It's going to be a big one.<br />
<br />
See you on the battlefield.<br />
Matt Newman<br />
<br />
Content<br />
<br />
    - New pattern Crusader available for most 'Mechs.<br />
        - This pattern is not available for Saber 'Mechs.<br />
<br />
New Mechs<br />
<br />
BattleMaster BLR-1G<br />
<br />
    - Tonnage:  85<br />
    - Engine:  340 Standard<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  400<br />
    - Torso Movement:<br />
        - 60 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 30 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  464 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Machine Gun x2<br />
        - Left Torso:  Medium Laser x3, SRM 6<br />
        - Right Torso:  Medium Laser x3<br />
        - Right Arm:  PPC<br />
    - Hardpoints:<br />
        - Left Arm:  2 Ballistic<br />
        - Left Torso:  3 Energy, 1 Missile<br />
        - Right Torso:  3 Energy, 1 AMS<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  18 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
    - Quirks:  Torso movement speed reduced by 20%<br />
<br />
BattleMaster BLR-1D<br />
<br />
    - Tonnage:  85<br />
    - Engine:  340 Standard<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  400<br />
    - Torso Movement:<br />
        - 80 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 30 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  496 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Machine Gun x2<br />
        - Left Torso:  Medium Laser x2<br />
        - Right Torso:  Medium Laser x2<br />
        - Right Arm:  PPC<br />
    - Hardpoints:<br />
        - Left Arm:  3 Ballistic<br />
        - Left Torso:  2 Energy<br />
        - Right Torso:  2 Energy, 1 AMS<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  24 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
<br />
BattleMaster BLR-1S<br />
<br />
    - Tonnage:  85<br />
    - Engine:  340 Standard<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  400<br />
    - Torso Movement:<br />
        - 80 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 30 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  464 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  LRM 15<br />
        - Left Torso:  Medium Laser x2, LRM 5, SRM 2<br />
        - Right Torso:  Medium Laser x2<br />
        - Right Arm:  SRM 2<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile<br />
        - Left Torso:  2 Energy, 2 Missile<br />
        - Right Torso:  2 Energy, 1 AMS<br />
        - Right Arm:  1 Missile<br />
    - Heat Sinks:  20 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
<br />
Gameplay<br />
<br />
    - Hitbox adjustments:<br />
        - Jagermech<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Shoulders have been adjusted so that a much smaller section of it applies to the arms.<br />
        - Cataphract<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Rear Center Torso hitbox has been reduced by approximately 20%.<br />
            - Shoulders area has been adjusted to increase the arm hitbox.<br />
        - Blackjack<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Rear Left and Right Torso hitbox has been increased by approximately 15%. This reduces the size of the Rear Center Torso hitbox.<br />
        - Stalker<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Front Center Torso hitbox has been increased by approximately 5%, however will gaining more protection from the side torsos.<br />
            - Waist area has been split up to distribute the damage across the torsos instead of just the Center Torso.<br />
        - Kintaro<br />
            - Center Torso hitbox reduced by approximately 10%.<br />
            - Shoulder area added to arms increasing arm hitboxes by approximately 10%.<br />
        - Catapult<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.<br />
            - Increased the size of the leg penetrating the hip by approximately 5%.<br />
            - Head hitbox reduced by approximately 20%.<br />
    - Added glass to the cockpits(Glass will not crack or break).<br />
    - Assault game mode has a new Mobile Command Base that the team is trying to capture.<br />
<br />
Bug Fixes<br />
<br />
    - Weapon lock will no longer engage when out of all lockable ammo.<br />
    - Screen shake will now happen when a component is destroyed.<br />
    - Coolshot VFX now works in Testing Grounds.<br />
    - Skirmish game mode stats are now tracking correctly.<br />
    - Bitching Betty will no longer repeat certain dialogue ("The base is being captured"). She really did like to hear her own voice.<br />
    - If a user joins a game late after the waiting for players screen, they will not have to sit through the start-up sequence.<br />
    - In Testing Grounds and the Tutorial, users no longer have to sit through the start-up sequence.<br />
    - Engine SFX will now play correctly if the user is tabbed out during waiting for players screen and the start-up sequence.<br />
    - Bases have been removed from Testing Grounds. HUD has also been updated to only show the timer and kill counter<br />
    - Some collision fixes on HPG Manifold where players would fall through the ground (or fall forever in place).<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[01/07/14 - v1.2.259 - GridIron & Tuning]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276032</link>
			<pubDate>Tue, 07 Jan 2014 23:35:44 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276032</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #8<br />
<br />
Upcoming Patch - Tuesday January 07th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.259<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
2014 and still no flying cars? Well at least the Clans are invading!<br />
<br />
15 seconds left on the clock and your team is on the 10 yard line! Who do you send in? The Hunchback Hero ‘Mech “Grid Iron”! He won’t fumble and he won’t stop till he wins! Like most pro athletes, he gets a healthy salary boost of 30% C-Bills for each match! Get some bam and swoosh with your pew pew today! Also check out the Limited Edition version with an exclusive cheer leader cockpit item!<br />
<br />
The Cicada champion is here! This is as close as you are going to get to a “Garth” Hero ‘Mech. Its available to pilot now in the Trial ‘Mechs and will be on sale Jan 14th. Don’t forget the 10% XP boost so you can power level this fast medium mech.<br />
<br />
We have some weapon tuning in this patch as well as some bug fixes too. Read on to get the full details<br />
<br />
See you on the battlefield.<br />
<br />
	- Matt Newman<br />
<br />
	P.S in the Dec patch notes I stated “*there are currently no C-Billionaire’s in the game” Well since then we had a player reach this milestone. I’m not going to reveal who it is but I will say this “you’ve changed man… The C-Bills have changed you! You used to be so down to earth.” <img src="https://edl.mbmbd.us/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> Congrats.<br />
<br />
Content<br />
<br />
New Hero Mech<br />
<br />
"Grid Iron" HBK-GI<br />
<br />
    - Tonnage:  50<br />
    - Engine:  200 XL<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  275<br />
    - Torso Movement:<br />
        - 125 degrees to each side.<br />
        - 25 degrees up and down.<br />
    - Arm Movement:<br />
        - 40 degrees to each side.<br />
        - 35 degrees up and down.<br />
    - Armor:  336 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Head:  Small Laser<br />
        - Left Arm:  Medium Pulse Laser<br />
        - Left Torso:  SRM 6<br />
        - Right Torso:  Gauss Rifle<br />
        - Right Arm:  Medium Pulse Laser<br />
    - Hardpoints:<br />
        - Head:  1 Energy<br />
        - Left Arm:  1 Energy<br />
        - Left Torso:  1 Missile, 1 AMS<br />
        - Right Torso:  2 Ballistic<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  11 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
    - Quirks:  37.5% faster torso twist speed, 10% faster torso pitch speed<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Cicada CDA-2A&copy;<br />
<br />
    - Tonnage:  40<br />
    - Engine:  340 XL<br />
        - Top Speed:  137.7 kph<br />
        - Max Engine Rating:  340<br />
    - Torso Movement:<br />
        - 125 degrees to each side.<br />
        - 30 degrees up and down.<br />
	 - Armor:  232 (Ferro-Fibrous)<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Torso:  Medium Laser x2<br />
        - Center Torso:  Medium Laser x2<br />
        - Right Torso:  Medium Laser x2<br />
    - Hardpoints:<br />
        - Left Torso:  2 Energy<br />
        - Center Torso:  2 Energy<br />
        - Right Torso:  2 Energy, 1 AMS<br />
        - Heat Sinks:  15 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Small<br />
<br />
Gameplay<br />
<br />
Weapon Tuning:<br />
<br />
    - AC/20 - Projectile speed decreased from 900m/s to 650m/s (250m/s decrease)<br />
    - AC/10 - Projectile speed decreased from 1100m/s to 950m/s (150m/s decrease)<br />
<br />
Bug Fixes<br />
<br />
    - Fix to a very rare deadlock during reloading the shaders.<br />
    - Changed capping the FPS from 30 to 60 in the front end. Reason for this cap is we took off forcing vsync on in the front end and we have to cap at some frame rate so certain users will not have 5000 FPS in the front end and overheat their GPUs. Users who also want to change the sys_MaxFPS can once again.<br />
	<br />
General<br />
<br />
    - Greater visual weapon customization for the Hunchback variants.  Their appearance will better reflect the weapons that have been equipped on them.<br />
    - New MechLab icons for all Hunchback variants.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #8<br />
<br />
Upcoming Patch - Tuesday January 07th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.259<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
2014 and still no flying cars? Well at least the Clans are invading!<br />
<br />
15 seconds left on the clock and your team is on the 10 yard line! Who do you send in? The Hunchback Hero ‘Mech “Grid Iron”! He won’t fumble and he won’t stop till he wins! Like most pro athletes, he gets a healthy salary boost of 30% C-Bills for each match! Get some bam and swoosh with your pew pew today! Also check out the Limited Edition version with an exclusive cheer leader cockpit item!<br />
<br />
The Cicada champion is here! This is as close as you are going to get to a “Garth” Hero ‘Mech. Its available to pilot now in the Trial ‘Mechs and will be on sale Jan 14th. Don’t forget the 10% XP boost so you can power level this fast medium mech.<br />
<br />
We have some weapon tuning in this patch as well as some bug fixes too. Read on to get the full details<br />
<br />
See you on the battlefield.<br />
<br />
	- Matt Newman<br />
<br />
	P.S in the Dec patch notes I stated “*there are currently no C-Billionaire’s in the game” Well since then we had a player reach this milestone. I’m not going to reveal who it is but I will say this “you’ve changed man… The C-Bills have changed you! You used to be so down to earth.” <img src="https://edl.mbmbd.us/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> Congrats.<br />
<br />
Content<br />
<br />
New Hero Mech<br />
<br />
"Grid Iron" HBK-GI<br />
<br />
    - Tonnage:  50<br />
    - Engine:  200 XL<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  275<br />
    - Torso Movement:<br />
        - 125 degrees to each side.<br />
        - 25 degrees up and down.<br />
    - Arm Movement:<br />
        - 40 degrees to each side.<br />
        - 35 degrees up and down.<br />
    - Armor:  336 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Head:  Small Laser<br />
        - Left Arm:  Medium Pulse Laser<br />
        - Left Torso:  SRM 6<br />
        - Right Torso:  Gauss Rifle<br />
        - Right Arm:  Medium Pulse Laser<br />
    - Hardpoints:<br />
        - Head:  1 Energy<br />
        - Left Arm:  1 Energy<br />
        - Left Torso:  1 Missile, 1 AMS<br />
        - Right Torso:  2 Ballistic<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  11 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
    - Quirks:  37.5% faster torso twist speed, 10% faster torso pitch speed<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Cicada CDA-2A&copy;<br />
<br />
    - Tonnage:  40<br />
    - Engine:  340 XL<br />
        - Top Speed:  137.7 kph<br />
        - Max Engine Rating:  340<br />
    - Torso Movement:<br />
        - 125 degrees to each side.<br />
        - 30 degrees up and down.<br />
	 - Armor:  232 (Ferro-Fibrous)<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Torso:  Medium Laser x2<br />
        - Center Torso:  Medium Laser x2<br />
        - Right Torso:  Medium Laser x2<br />
    - Hardpoints:<br />
        - Left Torso:  2 Energy<br />
        - Center Torso:  2 Energy<br />
        - Right Torso:  2 Energy, 1 AMS<br />
        - Heat Sinks:  15 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Small<br />
<br />
Gameplay<br />
<br />
Weapon Tuning:<br />
<br />
    - AC/20 - Projectile speed decreased from 900m/s to 650m/s (250m/s decrease)<br />
    - AC/10 - Projectile speed decreased from 1100m/s to 950m/s (150m/s decrease)<br />
<br />
Bug Fixes<br />
<br />
    - Fix to a very rare deadlock during reloading the shaders.<br />
    - Changed capping the FPS from 30 to 60 in the front end. Reason for this cap is we took off forcing vsync on in the front end and we have to cap at some frame rate so certain users will not have 5000 FPS in the front end and overheat their GPUs. Users who also want to change the sys_MaxFPS can once again.<br />
	<br />
General<br />
<br />
    - Greater visual weapon customization for the Hunchback variants.  Their appearance will better reflect the weapons that have been equipped on them.<br />
    - New MechLab icons for all Hunchback variants.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[12/17/13 - v1.2.257 - Map & Mechs]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276031</link>
			<pubDate>Sat, 21 Dec 2013 08:33:36 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276031</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #7<br />
<br />
Upcoming Patch - Tuesday December 17th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.257<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
Well it’s the last patch of 2013! And it’s a big one!<br />
<br />
Saber pack is in the wild! Wolverines and Griffins are preparing for battle as we speak! Phoenix pack introduced our first 55 ton Medium ‘Mech and with the Saber pack we just doubled down. Enjoy responsibly.<br />
<br />
The New map; HPG Manifold Is generating a hyper pulse in my cardiovascular system. Remember, in space, no one can hear you scream… unless you use VoIP. Move carefully and cover your sectors it’s going to be raining metal and lasers. Is that music I hear? Yes it is!<br />
<br />
New Game mode: Skirmish! Many have asked for this mode and now it is here! I have to admit the thing I am most excited about is more new spawns!<br />
<br />
Thunderbolt is out there for C-Bills and MC and all his Patterns are available for MC as well. Snowfall is the new pattern of the month and will help you blend in on those maps with snow falling.<br />
<br />
See you on the battlefield MechWarriors!<br />
<br />
Matt Newman<br />
<br />
Content<br />
<br />
     - New Game Mode - Skirmish<br />
<br />
Skirmish is the first step toward the evolving game modes that will make up part of Community Warfare.  In this mode, both teams battle it out in a last man standing scenario.  There are no longer bases to capture, or resources to collect.  This is epitome of which team can destroy the other team first.  Which team has the ultimate co-ordination and striking capabilities to dominate the other team?  Get online and into Skirmish mode to find out!<br />
<br />
     - Winning conditions:<br />
<br />
         - Destroy all enemy 'Mechs<br />
         - On time out most kills wins<br />
<br />
New Map - HPG Manifold<br />
<br />
 This ‘A’ Station HyperPulse Generator is located on the only rocky planet in a tri-body system and is facilitated by a massive complex encircling the main array. Because of the planet’s thin atmospheric density (of only ~25,000-75,000 atoms/cm3 at 263˚K and 25-100 rads of 8000 keV radiation), the complex must be fully shielded and self-sustaining. The planets remoteness necessitates the conglomerate to also maintain a vast sensor array, house cargo &amp; battlemech stations, fuel bunkers, warehouse facilities, living quarters and hangar bays. Although destroying the facility would be a crippling blow, for the victors it is deemed far too valuable and therefore appropriation is the preferred strategy.<br />
<br />
New Mechs<br />
<br />
Thunderbolt TDR-5S<br />
<br />
     - Tonnage:  65<br />
     - Engine:  260 Standard<br />
     - Top Speed:  64.8 kph<br />
     - Max Engine Rating:  315<br />
     - Torso Movement:<br />
         - 90 degrees to each side.<br />
         - 20 degrees up and down.<br />
    - Armor:  416 (Standard) <br />
	 - Arm Movement:<br />
         - 20 degrees to each side.<br />
         - 30 degrees up and down.<br />
     - Internal Structure: Standard<br />
     - Weapons &amp; Equipment:<br />
         - Left Arm:  Machine Gun x2<br />
         - Left Torso:  Medium Laser x3<br />
         - Right Torso:  LRM 15, SRM 2<br />
         - Right Arm:  Large Laser<br />
     - Hardpoints:<br />
         - Left Arm:  2 Ballistic<br />
         - Left Torso:  3 Energy<br />
         - Right Torso:  2 Missile, 1 AMS<br />
         - Right Arm:  1 Energy<br />
     - Heat Sinks:  15 Single<br />
     - Jump Jets:  0 (0 Max)<br />
     - ECM Capable?:  No<br />
     - Module Slots:  2<br />
     - Movement Archetype: Medium<br />
<br />
Thunderbolt TDR-5SS<br />
<br />
     - Tonnage:  65<br />
     - Engine:  260 Standard<br />
     - Top Speed:  64.8 kph<br />
     - Max Engine Rating:  315<br />
     - Torso Movement:<br />
         - 90 degrees to each side.<br />
         - 20 degrees up and down.<br />
     - Arm Movement:Armor:  416 (Standard)<br />
         - 20 degrees to each side.<br />
         - 30 degrees up and down.<br />
     - Internal Structure: Standard<br />
     - Weapons &amp; Equipment:<br />
         - Left Torso:  Medium Laser x3, SRM 6<br />
         - Right Torso:  Flamer<br />
         - Right Arm:  PPC<br />
     - Hardpoints:<br />
         - Left Torso:  3 Energy, 1 Missile<br />
         - Right Torso:  2 Energy, 1 AMS<br />
         - Right Arm:  2 Energy<br />
     - Heat Sinks:  21 Single<br />
     - Jump Jets:  0 (0 Max)<br />
     - ECM Capable?:  No<br />
     - Module Slots:  2<br />
     - Movement Archetype: Medium<br />
<br />
Thunderbolt TDR-9SE<br />
<br />
     - Tonnage:  65<br />
     - Engine:  260 Standard<br />
     - Top Speed:  64.8 kph<br />
     - Max Engine Rating:  315<br />
     - Torso Movement:<br />
         - 90 degrees to each side.<br />
         - 20 degrees up and down.<br />
     - Arm Movement:Armor:  422 (Standard)<br />
         - 20 degrees to each side.<br />
         - 30 degrees up and down.<br />
     - Internal Structure: Standard<br />
     - Weapons &amp; Equipment:<br />
         - Left Torso:  Medium Laser x3, LRM 10<br />
         - Right Arm:  Large Pulse Laser<br />
     - Hardpoints:<br />
         - Left Torso:  3 Energy, 2 Missile<br />
         - Right Torso:  1 AMS<br />
         - Right Arm:  2 Energy<br />
     - Heat Sinks:  15 Double<br />
     - Jump Jets:  4 (4 Max)<br />
     - ECM Capable?:  No<br />
     - Module Slots:  2<br />
     - Movement Archetype: Medium<br />
<br />
New Camo Skin<br />
<br />
     - New Snowfall skin available.<br />
<br />
Gameplay<br />
<br />
     - Music added to the Front End.<br />
     - Music added to the 'Mech startup sequence.<br />
     - Victory and Defeat music added.<br />
<br />
Bug Fixes<br />
<br />
     - HSR improvement - Reduced possible desyncs that would occur for projectile weapons -- especially for connections with variable latency.<br />
     - Fixed an issue where some parts of the terrain had seams or holes, particularly on Low Spec.<br />
     - Fixed an issue where Vsync wasn't working when users played in Window or Full Screen Window mode.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #7<br />
<br />
Upcoming Patch - Tuesday December 17th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.257<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
Well it’s the last patch of 2013! And it’s a big one!<br />
<br />
Saber pack is in the wild! Wolverines and Griffins are preparing for battle as we speak! Phoenix pack introduced our first 55 ton Medium ‘Mech and with the Saber pack we just doubled down. Enjoy responsibly.<br />
<br />
The New map; HPG Manifold Is generating a hyper pulse in my cardiovascular system. Remember, in space, no one can hear you scream… unless you use VoIP. Move carefully and cover your sectors it’s going to be raining metal and lasers. Is that music I hear? Yes it is!<br />
<br />
New Game mode: Skirmish! Many have asked for this mode and now it is here! I have to admit the thing I am most excited about is more new spawns!<br />
<br />
Thunderbolt is out there for C-Bills and MC and all his Patterns are available for MC as well. Snowfall is the new pattern of the month and will help you blend in on those maps with snow falling.<br />
<br />
See you on the battlefield MechWarriors!<br />
<br />
Matt Newman<br />
<br />
Content<br />
<br />
     - New Game Mode - Skirmish<br />
<br />
Skirmish is the first step toward the evolving game modes that will make up part of Community Warfare.  In this mode, both teams battle it out in a last man standing scenario.  There are no longer bases to capture, or resources to collect.  This is epitome of which team can destroy the other team first.  Which team has the ultimate co-ordination and striking capabilities to dominate the other team?  Get online and into Skirmish mode to find out!<br />
<br />
     - Winning conditions:<br />
<br />
         - Destroy all enemy 'Mechs<br />
         - On time out most kills wins<br />
<br />
New Map - HPG Manifold<br />
<br />
 This ‘A’ Station HyperPulse Generator is located on the only rocky planet in a tri-body system and is facilitated by a massive complex encircling the main array. Because of the planet’s thin atmospheric density (of only ~25,000-75,000 atoms/cm3 at 263˚K and 25-100 rads of 8000 keV radiation), the complex must be fully shielded and self-sustaining. The planets remoteness necessitates the conglomerate to also maintain a vast sensor array, house cargo &amp; battlemech stations, fuel bunkers, warehouse facilities, living quarters and hangar bays. Although destroying the facility would be a crippling blow, for the victors it is deemed far too valuable and therefore appropriation is the preferred strategy.<br />
<br />
New Mechs<br />
<br />
Thunderbolt TDR-5S<br />
<br />
     - Tonnage:  65<br />
     - Engine:  260 Standard<br />
     - Top Speed:  64.8 kph<br />
     - Max Engine Rating:  315<br />
     - Torso Movement:<br />
         - 90 degrees to each side.<br />
         - 20 degrees up and down.<br />
    - Armor:  416 (Standard) <br />
	 - Arm Movement:<br />
         - 20 degrees to each side.<br />
         - 30 degrees up and down.<br />
     - Internal Structure: Standard<br />
     - Weapons &amp; Equipment:<br />
         - Left Arm:  Machine Gun x2<br />
         - Left Torso:  Medium Laser x3<br />
         - Right Torso:  LRM 15, SRM 2<br />
         - Right Arm:  Large Laser<br />
     - Hardpoints:<br />
         - Left Arm:  2 Ballistic<br />
         - Left Torso:  3 Energy<br />
         - Right Torso:  2 Missile, 1 AMS<br />
         - Right Arm:  1 Energy<br />
     - Heat Sinks:  15 Single<br />
     - Jump Jets:  0 (0 Max)<br />
     - ECM Capable?:  No<br />
     - Module Slots:  2<br />
     - Movement Archetype: Medium<br />
<br />
Thunderbolt TDR-5SS<br />
<br />
     - Tonnage:  65<br />
     - Engine:  260 Standard<br />
     - Top Speed:  64.8 kph<br />
     - Max Engine Rating:  315<br />
     - Torso Movement:<br />
         - 90 degrees to each side.<br />
         - 20 degrees up and down.<br />
     - Arm Movement:Armor:  416 (Standard)<br />
         - 20 degrees to each side.<br />
         - 30 degrees up and down.<br />
     - Internal Structure: Standard<br />
     - Weapons &amp; Equipment:<br />
         - Left Torso:  Medium Laser x3, SRM 6<br />
         - Right Torso:  Flamer<br />
         - Right Arm:  PPC<br />
     - Hardpoints:<br />
         - Left Torso:  3 Energy, 1 Missile<br />
         - Right Torso:  2 Energy, 1 AMS<br />
         - Right Arm:  2 Energy<br />
     - Heat Sinks:  21 Single<br />
     - Jump Jets:  0 (0 Max)<br />
     - ECM Capable?:  No<br />
     - Module Slots:  2<br />
     - Movement Archetype: Medium<br />
<br />
Thunderbolt TDR-9SE<br />
<br />
     - Tonnage:  65<br />
     - Engine:  260 Standard<br />
     - Top Speed:  64.8 kph<br />
     - Max Engine Rating:  315<br />
     - Torso Movement:<br />
         - 90 degrees to each side.<br />
         - 20 degrees up and down.<br />
     - Arm Movement:Armor:  422 (Standard)<br />
         - 20 degrees to each side.<br />
         - 30 degrees up and down.<br />
     - Internal Structure: Standard<br />
     - Weapons &amp; Equipment:<br />
         - Left Torso:  Medium Laser x3, LRM 10<br />
         - Right Arm:  Large Pulse Laser<br />
     - Hardpoints:<br />
         - Left Torso:  3 Energy, 2 Missile<br />
         - Right Torso:  1 AMS<br />
         - Right Arm:  2 Energy<br />
     - Heat Sinks:  15 Double<br />
     - Jump Jets:  4 (4 Max)<br />
     - ECM Capable?:  No<br />
     - Module Slots:  2<br />
     - Movement Archetype: Medium<br />
<br />
New Camo Skin<br />
<br />
     - New Snowfall skin available.<br />
<br />
Gameplay<br />
<br />
     - Music added to the Front End.<br />
     - Music added to the 'Mech startup sequence.<br />
     - Victory and Defeat music added.<br />
<br />
Bug Fixes<br />
<br />
     - HSR improvement - Reduced possible desyncs that would occur for projectile weapons -- especially for connections with variable latency.<br />
     - Fixed an issue where some parts of the terrain had seams or holes, particularly on Low Spec.<br />
     - Fixed an issue where Vsync wasn't working when users played in Window or Full Screen Window mode.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[12/03/13 - v1.2.255 - Oxide & Tuning]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276030</link>
			<pubDate>Tue, 03 Dec 2013 22:14:57 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276030</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #6<br />
<br />
Upcoming Patch - Tuesday December 03rd @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.255<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
Our Black Friday sale is over and your MC stockings must be full. To fix that, I give you the first patch of December as we head into the holiday season.<br />
<br />
Finally “Oxide” the Jenner hero is here! Having a 30% C-bill boost on a Jenner is like a license to print C-bills! Buy some Premium time and you will become a C-billionaire* in no time! I only hope this falls into the right hands and that you use these powers for good and not evil.<br />
<br />
Our newest Champion is a Highlander and it joins the Ranks of the Trial ‘Mechs. Try it out all week and see if this build is for you. It goes on Sale on Dec 10th and will be loaded with a 10% XP boost. If you were planning on mastering your Highlanders this month, this is the perfect way to get it done.<br />
<br />
If you are feeling festive we have a bunch of new holiday themed Items! If you see something you like, buy it! These cockpit items are seasonal.<br />
<br />
Spawn points have been redistributed on Most maps and in some cases the spawns change depending on mode. For some maps this is really going to shake things up.<br />
<br />
Hit box fixes Round 2! Dragons, Centurions, Cicadas, Trebuchet, and Atlas’! Is there an old favorite in there? A ‘Mech you have been meaning to master? Either way you need this info, If you aren’t piloting one of them, you’re sure to be shooting at them!<br />
<br />
See you on the battlefield.<br />
<br />
Matt Newman<br />
<br />
*there are currently no C-Billionaire’s in the game <br />
<br />
Content<br />
<br />
New Hero Mech<br />
<br />
"Oxide" JR7-O<br />
<br />
    - Tonnage:  35<br />
    - Engine:  235 Standard<br />
        - Top Speed:  108.7 kph<br />
        - Max Engine Rating:  300<br />
    - Torso Movement:<br />
        - 110 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  128 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: SRM 4<br />
        - Center Torso:  LRM 5 x2<br />
        - Right Arm:  SRM 4<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  2 Missile<br />
        - Right Arm:  1 Missile<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
    - Quirks:  20% slower acceleration<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Highlander HGN-733C&copy;<br />
<br />
    - Tonnage:  90<br />
    - Engine:  300 Standard<br />
        - Top Speed:  54 kph<br />
        - Max Engine Rating:  325<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 10 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  558 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Streak SRM 2<br />
        - Left Torso:  Streak SRM 2 x2, Beagle Active Probe<br />
        - Right Torso:  ER Large Laser x2<br />
        - Right Arm:  AC/10<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile<br />
        - Left Torso:  2 Missile, 1 AMS<br />
        - Right Torso:  2 Energy<br />
        - Right Arm:  2 Ballistic<br />
    - Heat Sinks:  16 Double<br />
    - Jump Jets:  2 (4 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
<br />
New Holiday Cockpit Items<br />
<br />
Standing items:<br />
<br />
    - Holiday Stocking<br />
    - Holiday Snowman<br />
    - Hula Elf<br />
    - Golden Package<br />
    - Snow Globe<br />
<br />
Hanging Items:<br />
<br />
    - Candy Cane<br />
    - Holiday Ball<br />
    - Holiday Mistletoe<br />
    - Holiday Star<br />
    - Snowflake<br />
<br />
Mounted items:<br />
<br />
    - Blue Lights<br />
    - Green Lights<br />
    - Red and White Lights<br />
    - White Lights<br />
    - Yellow Lights<br />
<br />
Gameplay<br />
<br />
    - New spawn point layouts in each map. Spawns are further separated by lance in all game modes. Most maps will have different spawn layouts per game mode.<br />
    - Hitbox adjustments:<br />
<br />
        - Dragon<br />
            - Side Torsos climb the side of the Center Torso by approximately 5%.  This slight change is meant to mitigate some of the damage that the huge Center Torso takes from both direct and splash damage types.<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.<br />
        - Centurion<br />
            - There were 2 sections on the side of the Centurion's head that were applying damage to the Left and Right Arm.  These have been corrected and now apply damage to Center Torso.<br />
            - The Front Center Torso of the Centurion was very narrow.  The upper section of the Front Center Torso (hips and above), has been widened by approximately 10%.<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.<br />
        - Cicada<br />
            - Rear Center Torso was too narrow on this BattleMech.  It has been widened by approximately 5%.<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.<br />
        - Trebuchet<br />
            - There were two components at the hip of the Trebuchet that were applying damage to the Left and Right Leg.  This has been corrected to apply damage to the Left and Right Torso.<br />
            - The head hitbox of the Trebuchet was slightly too large.  It has been reduced by approximately 5%.<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.<br />
        - Atlas<br />
            - There was a mislabled hitbox on the Atlas' right hip that was applying damage to the Left Torso.  This has been fixed.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed a bug where "Fire Selected Weapon Group" was not working when set in the Alternate key map column.<br />
    - Fixed a number of locations where players would get stuck on geometry in Frozen City, Crimson Strait, and Forest Colony maps.<br />
<br />
General<br />
<br />
    - Greater visual weapon customization for the Jenner variants.  Their appearance will better reflect the weapons that have been equipped on them.<br />
    - New MechLab icons for all Jenner variants.<br />
    - Reduced the size of the AC/20, AC/5, LB 10-X AC, and Ultra AC/5 models used on the Catapult.<br />
    - New visual effects when 'Mechs hit the ground on death<br />
    - New visual effects when walking through lava<br />
    - Flamers now cast light starting on high spec<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #6<br />
<br />
Upcoming Patch - Tuesday December 03rd @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.255<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
Our Black Friday sale is over and your MC stockings must be full. To fix that, I give you the first patch of December as we head into the holiday season.<br />
<br />
Finally “Oxide” the Jenner hero is here! Having a 30% C-bill boost on a Jenner is like a license to print C-bills! Buy some Premium time and you will become a C-billionaire* in no time! I only hope this falls into the right hands and that you use these powers for good and not evil.<br />
<br />
Our newest Champion is a Highlander and it joins the Ranks of the Trial ‘Mechs. Try it out all week and see if this build is for you. It goes on Sale on Dec 10th and will be loaded with a 10% XP boost. If you were planning on mastering your Highlanders this month, this is the perfect way to get it done.<br />
<br />
If you are feeling festive we have a bunch of new holiday themed Items! If you see something you like, buy it! These cockpit items are seasonal.<br />
<br />
Spawn points have been redistributed on Most maps and in some cases the spawns change depending on mode. For some maps this is really going to shake things up.<br />
<br />
Hit box fixes Round 2! Dragons, Centurions, Cicadas, Trebuchet, and Atlas’! Is there an old favorite in there? A ‘Mech you have been meaning to master? Either way you need this info, If you aren’t piloting one of them, you’re sure to be shooting at them!<br />
<br />
See you on the battlefield.<br />
<br />
Matt Newman<br />
<br />
*there are currently no C-Billionaire’s in the game <br />
<br />
Content<br />
<br />
New Hero Mech<br />
<br />
"Oxide" JR7-O<br />
<br />
    - Tonnage:  35<br />
    - Engine:  235 Standard<br />
        - Top Speed:  108.7 kph<br />
        - Max Engine Rating:  300<br />
    - Torso Movement:<br />
        - 110 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  128 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: SRM 4<br />
        - Center Torso:  LRM 5 x2<br />
        - Right Arm:  SRM 4<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  2 Missile<br />
        - Right Arm:  1 Missile<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
    - Quirks:  20% slower acceleration<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Highlander HGN-733C&copy;<br />
<br />
    - Tonnage:  90<br />
    - Engine:  300 Standard<br />
        - Top Speed:  54 kph<br />
        - Max Engine Rating:  325<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 10 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  558 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Streak SRM 2<br />
        - Left Torso:  Streak SRM 2 x2, Beagle Active Probe<br />
        - Right Torso:  ER Large Laser x2<br />
        - Right Arm:  AC/10<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile<br />
        - Left Torso:  2 Missile, 1 AMS<br />
        - Right Torso:  2 Energy<br />
        - Right Arm:  2 Ballistic<br />
    - Heat Sinks:  16 Double<br />
    - Jump Jets:  2 (4 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
<br />
New Holiday Cockpit Items<br />
<br />
Standing items:<br />
<br />
    - Holiday Stocking<br />
    - Holiday Snowman<br />
    - Hula Elf<br />
    - Golden Package<br />
    - Snow Globe<br />
<br />
Hanging Items:<br />
<br />
    - Candy Cane<br />
    - Holiday Ball<br />
    - Holiday Mistletoe<br />
    - Holiday Star<br />
    - Snowflake<br />
<br />
Mounted items:<br />
<br />
    - Blue Lights<br />
    - Green Lights<br />
    - Red and White Lights<br />
    - White Lights<br />
    - Yellow Lights<br />
<br />
Gameplay<br />
<br />
    - New spawn point layouts in each map. Spawns are further separated by lance in all game modes. Most maps will have different spawn layouts per game mode.<br />
    - Hitbox adjustments:<br />
<br />
        - Dragon<br />
            - Side Torsos climb the side of the Center Torso by approximately 5%.  This slight change is meant to mitigate some of the damage that the huge Center Torso takes from both direct and splash damage types.<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.<br />
        - Centurion<br />
            - There were 2 sections on the side of the Centurion's head that were applying damage to the Left and Right Arm.  These have been corrected and now apply damage to Center Torso.<br />
            - The Front Center Torso of the Centurion was very narrow.  The upper section of the Front Center Torso (hips and above), has been widened by approximately 10%.<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.<br />
        - Cicada<br />
            - Rear Center Torso was too narrow on this BattleMech.  It has been widened by approximately 5%.<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.<br />
        - Trebuchet<br />
            - There were two components at the hip of the Trebuchet that were applying damage to the Left and Right Leg.  This has been corrected to apply damage to the Left and Right Torso.<br />
            - The head hitbox of the Trebuchet was slightly too large.  It has been reduced by approximately 5%.<br />
            - Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg.<br />
        - Atlas<br />
            - There was a mislabled hitbox on the Atlas' right hip that was applying damage to the Left Torso.  This has been fixed.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed a bug where "Fire Selected Weapon Group" was not working when set in the Alternate key map column.<br />
    - Fixed a number of locations where players would get stuck on geometry in Frozen City, Crimson Strait, and Forest Colony maps.<br />
<br />
General<br />
<br />
    - Greater visual weapon customization for the Jenner variants.  Their appearance will better reflect the weapons that have been equipped on them.<br />
    - New MechLab icons for all Jenner variants.<br />
    - Reduced the size of the AC/20, AC/5, LB 10-X AC, and Ultra AC/5 models used on the Catapult.<br />
    - New visual effects when 'Mechs hit the ground on death<br />
    - New visual effects when walking through lava<br />
    - Flamers now cast light starting on high spec<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[11/19/13 - v1.2.254 - Shadow Hawk & Tuning]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276029</link>
			<pubDate>Wed, 20 Nov 2013 04:39:30 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276029</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #5<br />
<br />
Upcoming Patch - Tuesday November 19th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.254<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors!<br />
<br />
It’s patch time! So gather around your monitor and listen while I entertain you with stories of development.<br />
<br />
The ‘Mech of the month is the Shadow Hawk. Some of you will already have this ‘Mech but the rest of us now have 55 tons of jump jetting fun to catch up on. Buy it, Make a crazy loadout, master the ‘Mech, and paint It with the NEW Raider pattern.<br />
<br />
We also have 2 new modules that are going to rock (technically reduce the rocking of) your world and allow you to climb to new heights!<br />
<br />
What’s this? Counter ECM now nets the user XP and C-Bill rewards? Fantastic!<br />
<br />
Get ready because cockpit Items have been re-categorized! Mounted items are standing items and various hanging Items became mounted items. In the end it means that all player cockpit customization will be visible 99% of the time. Won the Heavy VS the World banner? Show it off! Killed a Dev? Show it off! You have nothing to hide now!<br />
<br />
We’re also tuning hit boxes! YES, hit boxes! This process will happen to each ‘Mech over the coming months. In Round 1 we chose Atlas, Awesome, Orion, and Spider! Run, Spiders, run! Read on for all the details and even more changes!<br />
<br />
See you on the battlefield!<br />
<br />
 - Matt Newman<br />
<br />
Content<br />
<br />
New Mechs:<br />
<br />
Shadow Hawk SHD-2H<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  304 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Head:  SRM 2<br />
        - Left Torso:  AC/5<br />
        - Right Torso:  LRM 5<br />
       - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Head:  1 Missile<br />
        - Left Torso:  3 Ballistic, 1 AMS<br />
        - Right Torso:  2 Missile<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  12 Single<br />
    - Jump Jets:  3 (3 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
    - Quirks:  +25% Torso Twist Speed, +5% Turning Rate<br />
<br />
Shadow Hawk SHD-2D2<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  208 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Head:  Streak SRM 2<br />
        - Left Arm:  Medium Laser<br />
        - Left Torso:  AC/5<br />
        - Center Torso:  Streak SRM 2<br />
        - Right Torso:  LRM 5<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Head:  1 Missile<br />
        - Left Arm:  1 Energy<br />
        - Left Torso:  1 Ballistic, 1 AMS<br />
        - Center Torso:  1 Missile<br />
        - Right Torso:  2 Missile<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  12 Single<br />
    - Jump Jets:  3 (3 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
    - Quirks:  +25% Torso Twist Speed, +5% Turning Rate<br />
	<br />
Shadow Hawk SHD-5M<br />
 <br />
    - Tonnage:  55<br />
    - Engine:  275 XL<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  336 (Standard)<br />
    - Internal Structure: Endo Steel<br />
    - Weapons &amp; Equipment:<br />
        - Head:  Streak SRM 2<br />
        - Left Torso:  Ultra AC/5<br />
        - Right Torso:  LRM 20<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Head:  1 Missile<br />
        - Left Torso:  2 Ballistic, 1 AMS<br />
        - Right Torso:  1 Missile<br />
        - Right Arm:  2 Energy<br />
        - Heat Sinks:  10 Double<br />
    - Jump Jets:  5 (5 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
    - Quirks:  +25% Torso Twist Speed, +5% Turning Rate<br />
	<br />
New Support Modules<br />
<br />
    - Improved Gyros:<br />
        - Reduces the amount of screen shake when being hit by enemy fire.<br />
    - Hill Climb:<br />
        - Reduces the rate of deceleration when navigating slopes by 10%.<br />
<br />
New Camo Skin<br />
 <br />
    - New Raider skin available.<br />
<br />
Cockpit Items Changes<br />
 <br />
    - Converted all mounted items to standing items. <br />
    - Converted the following items to our new mounted cockpit items:<br />
        - Christmas Lights.<br />
        - Chinese Lanterns.<br />
        - Halloween Lights.<br />
        - 3050 Banner.<br />
        - 3050 Balloons.<br />
    - Now users can have a standing item, hanging item and mounted item (see above).<br />
    <br />
Gameplay<br />
<br />
<br />
Hitbox Tuning<br />
 <br />
Atlas:<br />
 <br />
    - Hitbox geometry aligned better to the render geometry.<br />
    - Tighter corridor for Center Torso (it's smaller and sides are bigger).<br />
    - Pelvis adjusted for damage disbursement to left and right leg instead of all center torso.<br />
    - This BattleMech will still be investigated.<br />
	<br />
Awesome:<br />
<br />
    - Head hitbox reduced by 35%.<br />
    - More of the shoulder regions now apply damage to L/R Side Torsos rather than Center Torso.<br />
    - Pelvis split to apply damage to Left and Right Leg instead of Center Torso.<br />
    - Center Torso has been reduced by approximately 15-20%.<br />
<br />
Spider:<br />
<br />
    - Hitbox geometry reduced in complexity and increased in size to encompass components more thoroughly.<br />
    - Split Pelvis to apply damage to Left and Right Leg instead of Center Torso.<br />
    - The Left REAR Torso and Right REAR Torso have been increased in size by approximately 10%.<br />
    - The front Center Torso has been increased in size (around the chest area) by approximately 10%.<br />
<br />
Orion:<br />
<br />
    - Head hitbox reduced by 30%.<br />
    - Split Pelvis to apply damage to Left and Right Leg instead of Center Torso.<br />
    - Front Center Torso decreased in size by approximately 10%.  Side torsos increased by about 5% on each side.<br />
<br />
Rewards for using Counter ECM advantageously<br />
<br />
    - XP and C-Bills given for successfully countering an ECM enabled enemy 'Mech for 5 seconds.<br />
    - XP and C-Bills given for countering an ECM 'Mech that then takes locked missile damage from allies.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where destroying the last jumpjet from a flying Mech causes the SFX and Hud shake to continue permanently.<br />
    - Fixed an issue where destroying an enemy UAV provides no XP bonus.<br />
    - Death Knell's arms will now move when you are aiming.<br />
    - Mech Lab: 'Mech &amp; Cockpit no longer shake &amp; flicker when changing the loadout/modules/cockpit items.<br />
    - Mech Lab: 'Mech weapon doors no longer clip into the 'Mech when rotating.<br />
    - Fixed a bug with HSR algorithm where an inaccurate bounding box would sometimes be used resulting in false misses. This was an edge case and is not expected to have a significant effect on hit detection.<br />
    - Fixed a collision issue with the container ship in Forest Colony and Forest Colony Snow.<br />
    - Fixed a bug where clients were not being properly informed of override status changes when the 'Mech has a missile lock.<br />
<br />
General<br />
<br />
    - Re-added the key binding "Fire Selected Weapon Group". By default it is unbound.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #5<br />
<br />
Upcoming Patch - Tuesday November 19th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.254<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors!<br />
<br />
It’s patch time! So gather around your monitor and listen while I entertain you with stories of development.<br />
<br />
The ‘Mech of the month is the Shadow Hawk. Some of you will already have this ‘Mech but the rest of us now have 55 tons of jump jetting fun to catch up on. Buy it, Make a crazy loadout, master the ‘Mech, and paint It with the NEW Raider pattern.<br />
<br />
We also have 2 new modules that are going to rock (technically reduce the rocking of) your world and allow you to climb to new heights!<br />
<br />
What’s this? Counter ECM now nets the user XP and C-Bill rewards? Fantastic!<br />
<br />
Get ready because cockpit Items have been re-categorized! Mounted items are standing items and various hanging Items became mounted items. In the end it means that all player cockpit customization will be visible 99% of the time. Won the Heavy VS the World banner? Show it off! Killed a Dev? Show it off! You have nothing to hide now!<br />
<br />
We’re also tuning hit boxes! YES, hit boxes! This process will happen to each ‘Mech over the coming months. In Round 1 we chose Atlas, Awesome, Orion, and Spider! Run, Spiders, run! Read on for all the details and even more changes!<br />
<br />
See you on the battlefield!<br />
<br />
 - Matt Newman<br />
<br />
Content<br />
<br />
New Mechs:<br />
<br />
Shadow Hawk SHD-2H<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  304 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Head:  SRM 2<br />
        - Left Torso:  AC/5<br />
        - Right Torso:  LRM 5<br />
       - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Head:  1 Missile<br />
        - Left Torso:  3 Ballistic, 1 AMS<br />
        - Right Torso:  2 Missile<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  12 Single<br />
    - Jump Jets:  3 (3 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
    - Quirks:  +25% Torso Twist Speed, +5% Turning Rate<br />
<br />
Shadow Hawk SHD-2D2<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  208 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Head:  Streak SRM 2<br />
        - Left Arm:  Medium Laser<br />
        - Left Torso:  AC/5<br />
        - Center Torso:  Streak SRM 2<br />
        - Right Torso:  LRM 5<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Head:  1 Missile<br />
        - Left Arm:  1 Energy<br />
        - Left Torso:  1 Ballistic, 1 AMS<br />
        - Center Torso:  1 Missile<br />
        - Right Torso:  2 Missile<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  12 Single<br />
    - Jump Jets:  3 (3 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
    - Quirks:  +25% Torso Twist Speed, +5% Turning Rate<br />
	<br />
Shadow Hawk SHD-5M<br />
 <br />
    - Tonnage:  55<br />
    - Engine:  275 XL<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  336 (Standard)<br />
    - Internal Structure: Endo Steel<br />
    - Weapons &amp; Equipment:<br />
        - Head:  Streak SRM 2<br />
        - Left Torso:  Ultra AC/5<br />
        - Right Torso:  LRM 20<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Head:  1 Missile<br />
        - Left Torso:  2 Ballistic, 1 AMS<br />
        - Right Torso:  1 Missile<br />
        - Right Arm:  2 Energy<br />
        - Heat Sinks:  10 Double<br />
    - Jump Jets:  5 (5 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
    - Quirks:  +25% Torso Twist Speed, +5% Turning Rate<br />
	<br />
New Support Modules<br />
<br />
    - Improved Gyros:<br />
        - Reduces the amount of screen shake when being hit by enemy fire.<br />
    - Hill Climb:<br />
        - Reduces the rate of deceleration when navigating slopes by 10%.<br />
<br />
New Camo Skin<br />
 <br />
    - New Raider skin available.<br />
<br />
Cockpit Items Changes<br />
 <br />
    - Converted all mounted items to standing items. <br />
    - Converted the following items to our new mounted cockpit items:<br />
        - Christmas Lights.<br />
        - Chinese Lanterns.<br />
        - Halloween Lights.<br />
        - 3050 Banner.<br />
        - 3050 Balloons.<br />
    - Now users can have a standing item, hanging item and mounted item (see above).<br />
    <br />
Gameplay<br />
<br />
<br />
Hitbox Tuning<br />
 <br />
Atlas:<br />
 <br />
    - Hitbox geometry aligned better to the render geometry.<br />
    - Tighter corridor for Center Torso (it's smaller and sides are bigger).<br />
    - Pelvis adjusted for damage disbursement to left and right leg instead of all center torso.<br />
    - This BattleMech will still be investigated.<br />
	<br />
Awesome:<br />
<br />
    - Head hitbox reduced by 35%.<br />
    - More of the shoulder regions now apply damage to L/R Side Torsos rather than Center Torso.<br />
    - Pelvis split to apply damage to Left and Right Leg instead of Center Torso.<br />
    - Center Torso has been reduced by approximately 15-20%.<br />
<br />
Spider:<br />
<br />
    - Hitbox geometry reduced in complexity and increased in size to encompass components more thoroughly.<br />
    - Split Pelvis to apply damage to Left and Right Leg instead of Center Torso.<br />
    - The Left REAR Torso and Right REAR Torso have been increased in size by approximately 10%.<br />
    - The front Center Torso has been increased in size (around the chest area) by approximately 10%.<br />
<br />
Orion:<br />
<br />
    - Head hitbox reduced by 30%.<br />
    - Split Pelvis to apply damage to Left and Right Leg instead of Center Torso.<br />
    - Front Center Torso decreased in size by approximately 10%.  Side torsos increased by about 5% on each side.<br />
<br />
Rewards for using Counter ECM advantageously<br />
<br />
    - XP and C-Bills given for successfully countering an ECM enabled enemy 'Mech for 5 seconds.<br />
    - XP and C-Bills given for countering an ECM 'Mech that then takes locked missile damage from allies.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where destroying the last jumpjet from a flying Mech causes the SFX and Hud shake to continue permanently.<br />
    - Fixed an issue where destroying an enemy UAV provides no XP bonus.<br />
    - Death Knell's arms will now move when you are aiming.<br />
    - Mech Lab: 'Mech &amp; Cockpit no longer shake &amp; flicker when changing the loadout/modules/cockpit items.<br />
    - Mech Lab: 'Mech weapon doors no longer clip into the 'Mech when rotating.<br />
    - Fixed a bug with HSR algorithm where an inaccurate bounding box would sometimes be used resulting in false misses. This was an edge case and is not expected to have a significant effect on hit detection.<br />
    - Fixed a collision issue with the container ship in Forest Colony and Forest Colony Snow.<br />
    - Fixed a bug where clients were not being properly informed of override status changes when the 'Mech has a missile lock.<br />
<br />
General<br />
<br />
    - Re-added the key binding "Fire Selected Weapon Group". By default it is unbound.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[11/05/13 - v1.2.252 - Jester]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276028</link>
			<pubDate>Tue, 05 Nov 2013 20:39:14 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276028</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #4<br />
<br />
Upcoming Patch - Tuesday November 5th @ 10:00AM – 1:00PM PST<br />
<br />
Patch Number:  1.2.252<br />
<br />
Change Log <br />
<br />
UPDATE:<br />
<br />
    Greetings MechWarriors!<br />
<br />
    The Jester is here! Finally a Catapult Hero with a 30% C-Bill boost to add to your collection! The paint job won't scare anyone but that load-out will! Just look at the energy hard points on this 'Mech and double AMS all the way! Whoa!<br />
<br />
    A new Champion has arrived! The Blackjack BJ-1&copy; affectionately known as 'Bam Bam". This 'Mech is joining the other Champions in the Trial 'Mech line up. Try this 'Mech out all week and buy it on Nov 12th with its 10% XP bonus.<br />
<br />
    Other cool things in this patch, seismic sensor gets some tweaks, UAV gets some rewards, some new screen shake events and some bugs get squished.<br />
<br />
    See you on the battlefield!<br />
<br />
    - Matt Newman<br />
<br />
Content<br />
<br />
Gameplay<br />
<br />
New Hero Mech<br />
<br />
"Jester" CPLT-J<br />
<br />
    - Tonnage:  65<br />
    - Engine:  295 Standard<br />
        - Top Speed:  73.5 kph<br />
        - Max Engine Rating:  355<br />
    - Torso Movement:<br />
        - 95 degrees to each side.<br />
        - 16 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  400 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Large Laser<br />
        - Left Torso:  Medium Laser, AMS<br />
        - Center Torso:  Small Laser x2<br />
        - Right Torso:  Medium Laser, AMS<br />
        - Right Arm:  Large Laser<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy<br />
        - Left Torso:  1 Energy, 1 AMS<br />
        - Center Torso:  2 Energy<br />
        - Right Torso:  1 Energy, 1 AMS<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  18 Double<br />
    - Jump Jets:  2 (2 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Large<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Blackjack BJ-1&copy;<br />
<br />
    - Tonnage:  45<br />
    - Engine:  235 XL<br />
        - Top Speed:  84.6 kph<br />
        - Max Engine Rating:  235<br />
    - Torso Movement:<br />
        - 110 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  304 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Medium Laser<br />
        - Left Torso:  Medium Laser<br />
        - Right Torso:  Medium Laser<br />
        - Right Arm:  AC/20<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy, 1 Ballistic<br />
        - Left Torso:  1 Energy, 1 AMS<br />
        - Right Torso:  1 Energy<br />
        - Right Arm:  1 Energy, 1 Ballistic<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  1 (4 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
Weapons<br />
<br />
    - Visual effects improvements for artillery and air strike explosions<br />
<br />
Gameplay<br />
<br />
    - Seismic Sensor Module Changes:<br />
        - No seismic sensor detection while moving.<br />
        - Weapon fire causes seismic events.<br />
    - Rewards for advantageous UAV deployment:<br />
        - XP and C-Bills rewards for each unique enemy taking damage from LRMs with a UAV detecting it to UAV owner.<br />
        - XP and C-Bills rewards for each unique enemy seen by UAV for more than 5 seconds to UAV owner.<br />
    - Screen shake when a dead mech falls to the ground and when mechs land nearby.<br />
    - Screen shake in the area of an airstrike/artillery.<br />
    - Removed the key binding option "Fire Selected Weapon Group". Mouse 1's (Left Click) default key bind is now "Fire Weapon Group 1", this can be remapped in the options screen.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where the 'Critical Damage Warning' does not display at the correct time.<br />
    - Fixed an errant zoom sound effect being played at level start up and when switching from first to third person.<br />
<br />
General<br />
<br />
    - Greater visual weapon customization for the Catapult variants.  Their appearance will better reflect the weapons that have been equipped on them.<br />
<br />
Known Issues<br />
<br />
    - If two or more friendly mechs launch a UAV at around the same time and location, all potential UAV rewards will goes to the last mech that launches the UAV.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #4<br />
<br />
Upcoming Patch - Tuesday November 5th @ 10:00AM – 1:00PM PST<br />
<br />
Patch Number:  1.2.252<br />
<br />
Change Log <br />
<br />
UPDATE:<br />
<br />
    Greetings MechWarriors!<br />
<br />
    The Jester is here! Finally a Catapult Hero with a 30% C-Bill boost to add to your collection! The paint job won't scare anyone but that load-out will! Just look at the energy hard points on this 'Mech and double AMS all the way! Whoa!<br />
<br />
    A new Champion has arrived! The Blackjack BJ-1&copy; affectionately known as 'Bam Bam". This 'Mech is joining the other Champions in the Trial 'Mech line up. Try this 'Mech out all week and buy it on Nov 12th with its 10% XP bonus.<br />
<br />
    Other cool things in this patch, seismic sensor gets some tweaks, UAV gets some rewards, some new screen shake events and some bugs get squished.<br />
<br />
    See you on the battlefield!<br />
<br />
    - Matt Newman<br />
<br />
Content<br />
<br />
Gameplay<br />
<br />
New Hero Mech<br />
<br />
"Jester" CPLT-J<br />
<br />
    - Tonnage:  65<br />
    - Engine:  295 Standard<br />
        - Top Speed:  73.5 kph<br />
        - Max Engine Rating:  355<br />
    - Torso Movement:<br />
        - 95 degrees to each side.<br />
        - 16 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  400 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Large Laser<br />
        - Left Torso:  Medium Laser, AMS<br />
        - Center Torso:  Small Laser x2<br />
        - Right Torso:  Medium Laser, AMS<br />
        - Right Arm:  Large Laser<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy<br />
        - Left Torso:  1 Energy, 1 AMS<br />
        - Center Torso:  2 Energy<br />
        - Right Torso:  1 Energy, 1 AMS<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  18 Double<br />
    - Jump Jets:  2 (2 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Large<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Blackjack BJ-1&copy;<br />
<br />
    - Tonnage:  45<br />
    - Engine:  235 XL<br />
        - Top Speed:  84.6 kph<br />
        - Max Engine Rating:  235<br />
    - Torso Movement:<br />
        - 110 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  304 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Medium Laser<br />
        - Left Torso:  Medium Laser<br />
        - Right Torso:  Medium Laser<br />
        - Right Arm:  AC/20<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy, 1 Ballistic<br />
        - Left Torso:  1 Energy, 1 AMS<br />
        - Right Torso:  1 Energy<br />
        - Right Arm:  1 Energy, 1 Ballistic<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  1 (4 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
Weapons<br />
<br />
    - Visual effects improvements for artillery and air strike explosions<br />
<br />
Gameplay<br />
<br />
    - Seismic Sensor Module Changes:<br />
        - No seismic sensor detection while moving.<br />
        - Weapon fire causes seismic events.<br />
    - Rewards for advantageous UAV deployment:<br />
        - XP and C-Bills rewards for each unique enemy taking damage from LRMs with a UAV detecting it to UAV owner.<br />
        - XP and C-Bills rewards for each unique enemy seen by UAV for more than 5 seconds to UAV owner.<br />
    - Screen shake when a dead mech falls to the ground and when mechs land nearby.<br />
    - Screen shake in the area of an airstrike/artillery.<br />
    - Removed the key binding option "Fire Selected Weapon Group". Mouse 1's (Left Click) default key bind is now "Fire Weapon Group 1", this can be remapped in the options screen.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where the 'Critical Damage Warning' does not display at the correct time.<br />
    - Fixed an errant zoom sound effect being played at level start up and when switching from first to third person.<br />
<br />
General<br />
<br />
    - Greater visual weapon customization for the Catapult variants.  Their appearance will better reflect the weapons that have been equipped on them.<br />
<br />
Known Issues<br />
<br />
    - If two or more friendly mechs launch a UAV at around the same time and location, all potential UAV rewards will goes to the last mech that launches the UAV.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[10/29/13 - v1.2.251]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276027</link>
			<pubDate>Tue, 29 Oct 2013 23:09:16 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276027</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #3<br />
<br />
Upcoming Patch - Tuesday October 29th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.251<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
  Greetings MechWarriors!<br />
<br />
    Here is a nice little patch to brighten your day! No more ready rage!<br />
<br />
    The Waiting for players screen timer drops to 20 seconds once all players have joined/loaded!<br />
<br />
    Our favourite founders who ordered Phoenix get their Founders hanging item!<br />
<br />
    There is also a handful of bug fixes and we will see you one week from today for our next patch!<br />
<br />
  Matt N <br />
<br />
Content<br />
<br />
    - Inject the Founder hanging cockpit item. This is for only Founders who purchased a Phoenix package.<br />
<br />
Gameplay<br />
<br />
    - The timer during the waiting for players will now jump to 20 seconds when all users have connected to the match.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where the Dragon 'Mechs were firing one missile at a time.<br />
    - Fixed a missing texture on the Champion Atlas' secondary missile launcher.<br />
    - Fixed a text tool tip where it said Air and Artillery Strike do 10 damage for each bomb when it should say 40 damage.<br />
    - Fixed an issue where the AMS was not working on the LCT-3M.<br />
    - Fixed an issue where if a missile hit a POD near the 'Mechs head it would do no damage to the torso it was associated with.<br />
    - If a user has an invalid 'Mech loadout they will still be able to launch the tutorial.<br />
    - AMS will no longer fire when a user disconnects.<br />
    - Artillery/Airstrike online SFX will no longer play during the drop preparation screen.<br />
    - Multiple map bug fixes.<br />
    - Increased the chances of getting Caustic Valley map to match other maps.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #3<br />
<br />
Upcoming Patch - Tuesday October 29th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.251<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
  Greetings MechWarriors!<br />
<br />
    Here is a nice little patch to brighten your day! No more ready rage!<br />
<br />
    The Waiting for players screen timer drops to 20 seconds once all players have joined/loaded!<br />
<br />
    Our favourite founders who ordered Phoenix get their Founders hanging item!<br />
<br />
    There is also a handful of bug fixes and we will see you one week from today for our next patch!<br />
<br />
  Matt N <br />
<br />
Content<br />
<br />
    - Inject the Founder hanging cockpit item. This is for only Founders who purchased a Phoenix package.<br />
<br />
Gameplay<br />
<br />
    - The timer during the waiting for players will now jump to 20 seconds when all users have connected to the match.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where the Dragon 'Mechs were firing one missile at a time.<br />
    - Fixed a missing texture on the Champion Atlas' secondary missile launcher.<br />
    - Fixed a text tool tip where it said Air and Artillery Strike do 10 damage for each bomb when it should say 40 damage.<br />
    - Fixed an issue where the AMS was not working on the LCT-3M.<br />
    - Fixed an issue where if a missile hit a POD near the 'Mechs head it would do no damage to the torso it was associated with.<br />
    - If a user has an invalid 'Mech loadout they will still be able to launch the tutorial.<br />
    - AMS will no longer fire when a user disconnects.<br />
    - Artillery/Airstrike online SFX will no longer play during the drop preparation screen.<br />
    - Multiple map bug fixes.<br />
    - Increased the chances of getting Caustic Valley map to match other maps.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[10/15/13 - v1.2.249 - Locust]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276025</link>
			<pubDate>Wed, 16 Oct 2013 04:01:37 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276025</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #2<br />
<br />
Upcoming Patch - Tuesday October 15th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.249<br />
<br />
Change Log<br />
<br />
Greetings MechWarriors!<br />
<br />
It’s an exciting day! Today we’re releasing pre-ordered content to all players who purchased Project Phoenix. You’re among the first to pilot these mean machines! Project Phoenix is still on sale for a limited time with an end-date to be announced soon. Moving forward, Project Phoenix packages will be delivered during the regular maintenance period following your order (typically Tuesdays and Fridays around 10am PDT). We’re already drooling over Sabre Reinforcements...<br />
<br />
Phoenix Loyalty Rewards hit the third and final phase, which means you're getting extra goodies as a small token of our gratitude. Please note the "Flame" pattern has been renamed Hotrod. Project Phoenix Faction Medallions can be claimed by visiting your profile on the website and selecting your preferred medallions.<br />
<br />
More about today’s patch:<br />
<br />
Halloween items have arrived! Deck out your cockpit with some spooky business. I'm excited to pilot my BattleMaster with our raging Hotrod skin and a smiling pumpkin to keep me company.<br />
<br />
We've been reading your feedback and have tweaked the end-of-round screen. We hope you'll find that it’s easier to read the breakdown with this revision. Bug fixes include a slew of map stuck bugs and visual issues, so be sure to check out those in the verbose notes below.<br />
<br />
Our special thanks to everyone who continues to submit feedback and bug reports. We've seen posts from many players giving us their suggestions from all over our forums, tickets and social media and we can’t reiterate enough how much we appreciate your contributions.<br />
<br />
And of course, a huge thanks to our Talon, Storm, Guardian, and Overlord owners for your overwhelming support.<br />
<br />
Tonight we’ll be raising a glass to you… and then we’ll be blasting-out your cockpit.<br />
<br />
See you on the Battlefield!<br />
<br />
Content<br />
<br />
New Mechs <br />
<br />
Locust LCT-1V<br />
<br />
    - Tonnage:  20<br />
    - Engine:  160 Standard<br />
        - Top Speed:  129.6 kph<br />
        - Max Engine Rating:  190<br />
    - Torso Movement:<br />
        - 130 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 60 degrees up and down.<br />
    - Armor:  128 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Machine Gun<br />
        - Center Torso: Medium Laser<br />
        - Right Arm:  Machine Gun<br />
    - Hardpoints:<br />
        - Left Arm:  2 Ballistic<br />
        - Center Torso:  1 Energy<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  2 Ballistic<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
<br />
Locust LCT-3M<br />
<br />
    - Tonnage:  20<br />
    - Engine:  160 Standard<br />
        - Top Speed:  129.6 kph<br />
        - Max Engine Rating:  190<br />
    - Torso Movement:<br />
        - 130 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 60 degrees up and down.<br />
    - Armor:  106 (Ferro-Fibrous)<br />
    - Internal Structure: Endo Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Small Laser x2, AMS<br />
        - Left Torso: CASE<br />
        - Center Torso: Medium Laser<br />
        - Right Arm:  Small Laser x2<br />
    - Hardpoints:<br />
        - Left Arm:  2 Energy, 1 AMS<br />
        - Center Torso:  1 Energy<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  2 Energy<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
<br />
Locust LCT-3S<br />
<br />
    - Tonnage:  20<br />
    - Engine:  160 Standard<br />
        - Top Speed:  129.6 kph<br />
        - Max Engine Rating:  190<br />
    - Torso Movement:<br />
        - 130 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
    - 60 degrees up and down.<br />
        - Armor:  88 (Ferro-Fibrous)<br />
    - Internal Structure: Endo Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Streak SRM 2<br />
        - Left Torso: CASE<br />
        - Center Torso: Medium Laser<br />
        - Right Arm:  Streak SRM 2<br />
    - Hardpoints:<br />
        - Left Arm:  2 Missile<br />
        - Center Torso:  1 Energy<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  2 Missile<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
<br />
'Mech Customization:<br />
<br />
    - Halloween Cockpit items.<br />
    - New Hot Rod skin.<br />
<br />
Gameplay<br />
<br />
Light Mech Tuning<br />
<br />
    - Commando COM-1B, -1D, -3A:<br />
        - Increased maximum engine size to 240<br />
        - Increased turning rate by 10%<br />
        - Increased maximum reverse speed to 75% of forward speed<br />
    - Commando COM-TDK:<br />
        - Increased maximum engine size to 240<br />
    - Raven RVN-2X, -4X:<br />
        - Increased maximum engine size to 275<br />
        - Increased turning rate by 10%<br />
    - Spider SDR-5K, -5K&copy;, -5V:<br />
        - Increased maximum engine size to 285<br />
        - Increased maximum reverse speed to 75% of forward speed<br />
<br />
Weapons<br />
<br />
    - Impact shake when being hit by the following weapons has been reduced:<br />
        - AC/5, SRM/4,SSRM/2, LB10-X<br />
    - Impact shake when being hit by the following weapons has been increased:<br />
        - AC/20, AC/10<br />
    - Airstrike damage per shell has been increased from 10 up to 40.<br />
    - Artillery damage per shell has been increased from 10 up to 40.<br />
<br />
Performance<br />
<br />
    - Remade LODs for several 'Mechs<br />
    - Bug Fixes<br />
    - Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.<br />
    - Streak SRMs no longer target the Blackjack's center torso exclusively.<br />
    - Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.<br />
    - Moving the reticle away from a targeted 'Mech will decay the lock-on once again.<br />
    - Fixed a slew of map stuck bugs and visual issues.<br />
    - Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.<br />
    - Fixed a few collision issues on the Trebuchet and Hunchback.<br />
<br />
General<br />
<br />
    - Updated the Match Summary screen for improved clarity &amp; readability.<br />
    - The First Victory of the Day XP reward is now calculated after Premium Time and `Mech bonuses are applied.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #2<br />
<br />
Upcoming Patch - Tuesday October 15th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.249<br />
<br />
Change Log<br />
<br />
Greetings MechWarriors!<br />
<br />
It’s an exciting day! Today we’re releasing pre-ordered content to all players who purchased Project Phoenix. You’re among the first to pilot these mean machines! Project Phoenix is still on sale for a limited time with an end-date to be announced soon. Moving forward, Project Phoenix packages will be delivered during the regular maintenance period following your order (typically Tuesdays and Fridays around 10am PDT). We’re already drooling over Sabre Reinforcements...<br />
<br />
Phoenix Loyalty Rewards hit the third and final phase, which means you're getting extra goodies as a small token of our gratitude. Please note the "Flame" pattern has been renamed Hotrod. Project Phoenix Faction Medallions can be claimed by visiting your profile on the website and selecting your preferred medallions.<br />
<br />
More about today’s patch:<br />
<br />
Halloween items have arrived! Deck out your cockpit with some spooky business. I'm excited to pilot my BattleMaster with our raging Hotrod skin and a smiling pumpkin to keep me company.<br />
<br />
We've been reading your feedback and have tweaked the end-of-round screen. We hope you'll find that it’s easier to read the breakdown with this revision. Bug fixes include a slew of map stuck bugs and visual issues, so be sure to check out those in the verbose notes below.<br />
<br />
Our special thanks to everyone who continues to submit feedback and bug reports. We've seen posts from many players giving us their suggestions from all over our forums, tickets and social media and we can’t reiterate enough how much we appreciate your contributions.<br />
<br />
And of course, a huge thanks to our Talon, Storm, Guardian, and Overlord owners for your overwhelming support.<br />
<br />
Tonight we’ll be raising a glass to you… and then we’ll be blasting-out your cockpit.<br />
<br />
See you on the Battlefield!<br />
<br />
Content<br />
<br />
New Mechs <br />
<br />
Locust LCT-1V<br />
<br />
    - Tonnage:  20<br />
    - Engine:  160 Standard<br />
        - Top Speed:  129.6 kph<br />
        - Max Engine Rating:  190<br />
    - Torso Movement:<br />
        - 130 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 60 degrees up and down.<br />
    - Armor:  128 (Standard)<br />
    - Internal Structure: Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Machine Gun<br />
        - Center Torso: Medium Laser<br />
        - Right Arm:  Machine Gun<br />
    - Hardpoints:<br />
        - Left Arm:  2 Ballistic<br />
        - Center Torso:  1 Energy<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  2 Ballistic<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
<br />
Locust LCT-3M<br />
<br />
    - Tonnage:  20<br />
    - Engine:  160 Standard<br />
        - Top Speed:  129.6 kph<br />
        - Max Engine Rating:  190<br />
    - Torso Movement:<br />
        - 130 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 60 degrees up and down.<br />
    - Armor:  106 (Ferro-Fibrous)<br />
    - Internal Structure: Endo Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Small Laser x2, AMS<br />
        - Left Torso: CASE<br />
        - Center Torso: Medium Laser<br />
        - Right Arm:  Small Laser x2<br />
    - Hardpoints:<br />
        - Left Arm:  2 Energy, 1 AMS<br />
        - Center Torso:  1 Energy<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  2 Energy<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
<br />
Locust LCT-3S<br />
<br />
    - Tonnage:  20<br />
    - Engine:  160 Standard<br />
        - Top Speed:  129.6 kph<br />
        - Max Engine Rating:  190<br />
    - Torso Movement:<br />
        - 130 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
    - 60 degrees up and down.<br />
        - Armor:  88 (Ferro-Fibrous)<br />
    - Internal Structure: Endo Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Streak SRM 2<br />
        - Left Torso: CASE<br />
        - Center Torso: Medium Laser<br />
        - Right Arm:  Streak SRM 2<br />
    - Hardpoints:<br />
        - Left Arm:  2 Missile<br />
        - Center Torso:  1 Energy<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  2 Missile<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
<br />
'Mech Customization:<br />
<br />
    - Halloween Cockpit items.<br />
    - New Hot Rod skin.<br />
<br />
Gameplay<br />
<br />
Light Mech Tuning<br />
<br />
    - Commando COM-1B, -1D, -3A:<br />
        - Increased maximum engine size to 240<br />
        - Increased turning rate by 10%<br />
        - Increased maximum reverse speed to 75% of forward speed<br />
    - Commando COM-TDK:<br />
        - Increased maximum engine size to 240<br />
    - Raven RVN-2X, -4X:<br />
        - Increased maximum engine size to 275<br />
        - Increased turning rate by 10%<br />
    - Spider SDR-5K, -5K&copy;, -5V:<br />
        - Increased maximum engine size to 285<br />
        - Increased maximum reverse speed to 75% of forward speed<br />
<br />
Weapons<br />
<br />
    - Impact shake when being hit by the following weapons has been reduced:<br />
        - AC/5, SRM/4,SSRM/2, LB10-X<br />
    - Impact shake when being hit by the following weapons has been increased:<br />
        - AC/20, AC/10<br />
    - Airstrike damage per shell has been increased from 10 up to 40.<br />
    - Artillery damage per shell has been increased from 10 up to 40.<br />
<br />
Performance<br />
<br />
    - Remade LODs for several 'Mechs<br />
    - Bug Fixes<br />
    - Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.<br />
    - Streak SRMs no longer target the Blackjack's center torso exclusively.<br />
    - Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.<br />
    - Moving the reticle away from a targeted 'Mech will decay the lock-on once again.<br />
    - Fixed a slew of map stuck bugs and visual issues.<br />
    - Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.<br />
    - Fixed a few collision issues on the Trebuchet and Hunchback.<br />
<br />
General<br />
<br />
    - Updated the Match Summary screen for improved clarity &amp; readability.<br />
    - The First Victory of the Day XP reward is now calculated after Premium Time and `Mech bonuses are applied.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[10/3/13 - v1.2.245 - Hotfix]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276024</link>
			<pubDate>Thu, 03 Oct 2013 19:28:15 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276024</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Incoming: October 3rd Hotfix @ 10 AM PDT<br />
<br />
Greetings MechWarriors,<br />
<br />
Tomorrow (October 3rd) there will be a Hotfix deployed to correct an <a href="http://'http://mwomercs.com/forums/topic/138071-salvage-bonus-not-displaying-correctly-in-the-eor-screen/'" target="_blank" rel="nofollow" rel="noopener" class="mycode_url">issue</a> with the End of Round screen not displaying the Salvage Bonus properly. This downtime should only last an hour, making the window 10AM PDT to 11AM PDT.<br />
<br />
May the Gauss ever be in your favor. </blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Incoming: October 3rd Hotfix @ 10 AM PDT<br />
<br />
Greetings MechWarriors,<br />
<br />
Tomorrow (October 3rd) there will be a Hotfix deployed to correct an <a href="http://'http://mwomercs.com/forums/topic/138071-salvage-bonus-not-displaying-correctly-in-the-eor-screen/'" target="_blank" rel="nofollow" rel="noopener" class="mycode_url">issue</a> with the End of Round screen not displaying the Salvage Bonus properly. This downtime should only last an hour, making the window 10AM PDT to 11AM PDT.<br />
<br />
May the Gauss ever be in your favor. </blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[10/1/13 - v1.2.245 - Atlas Hero]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276023</link>
			<pubDate>Wed, 02 Oct 2013 01:26:46 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276023</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #1<br />
<br />
Upcoming Patch - Tuesday October 1st @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.245<br />
<br />
Change Log <br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors!<br />
<br />
We are excited to be adding our ninth map to the game! Crimson Strait. We can't wait to see what kind of interesting new tactics players develop on this map.<br />
<br />
Finally the Hero Atlas rears its head,. The Boar's Head. All I can say is: 3 energy hard points on each arm? Yikes! This guy is going to pack a punch!<br />
<br />
A Spider Champion is born! Love em or Hate em. A Spiders presence in the battle can really turn the tide. This little champion is sure to be a thorn in my side.<br />
<br />
The new pre-match organization screen lets you take command of your lance or your whole team, because teamwork is OP.<br />
<br />
Read on for more Tuning Fixes and Improvements.<br />
<br />
And remember! Project Phoenix Talon, Storm, Guardian, and Overlord Packages are dropping next patch! Now is the time to get in on the action with these awesome packages.<br />
<br />
See you on the Battlefield!<br />
<br />
Matt Newman.<br />
<br />
Content<br />
<br />
New Map:<br />
<br />
Crimson Strait divides two major land masses and is an exclusive economic zone that has been in on-going dispute for many decades.<br />
<br />
At its mid-point, lies a major metropolis skirted by an airport and shipping terminal, which also serves as the city’s main entry point.<br />
<br />
The port is surrounded on two sides by a high cape and a steep mountain ridge. The strait gets its name from the reddish pigment in the water which is derived from the metabolizing of naphthalenes  from endophytes living in marine plants; which also has a side effect of producing a slightly sweet aroma.<br />
<br />
Although this large capacity transshipment port has limited storage capabilities, most goods are cross-docked and therefore a high risk hub for contraband and derivative contraband such as battletech parts, technology and chassis.<br />
<br />
Along with having commercial shipping airport facilities, dignitaries and business people usually arrive here as it is deemed the securest point of entry on the northern continent.<br />
<br />
Gameplay<br />
<br />
New Hero Mech<br />
<br />
"The Boar's Head" AS7-BH<br />
<br />
    - Tonnage:  100<br />
    - Engine:  400 XL<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  400<br />
    - Torso Movement:<br />
        - 75 degrees to each side.<br />
        - 16 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  592 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Medium Pulse Laser x3<br />
        - Left Torso:  LRM 10<br />
        - Right Torso:  AC/10<br />
        - Right Arm:  Medium Pulse Laser x3<br />
    - Hardpoints:<br />
        - Left Arm:  3 Energy, 1 AMS<br />
        - Left Torso:  1 Missile<br />
        - Right Torso:  1 Ballistic<br />
        - Right Arm:  3 Energy<br />
    - Heat Sinks:  20 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Spider SDR-5K&copy;<br />
<br />
    - Tonnage:  30<br />
    - Engine:  255 XL<br />
        - Top Speed:  137.7 kph<br />
        - Max Engine Rating:  255<br />
    - Torso Movement:<br />
        - 110 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 40 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  210 (Ferro-Fibrous)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Machine Gun x2<br />
        - Center Torso:  ER Large Laser<br />
        - Right Arm:  Machine Gun x2<br />
    - Hardpoints:<br />
        - Left Arm:  2 Ballistic<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  1 Energy<br />
        - Right Arm:  2 Ballistic<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  2 (6 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
<br />
New Trial 'Mechs.<br />
<br />
    - Spider SDR-5K&copy;<br />
    - Centurion CN9-A&copy;<br />
    - Dragon DRG-5N&copy;<br />
    - Atlas AS7-RS&copy;<br />
<br />
Front End<br />
<br />
Pre-round screen:<br />
<br />
    - Players can take command of company or lance.<br />
    - Company commanders can re-organize players in the company.<br />
    - Ready button - when all players have clicked ready, the game will start, overriding the timer.<br />
<br />
Performance<br />
<br />
    - FPS improvements when users look out at an empty horizon.<br />
<br />
Gameplay<br />
<br />
    - Jump Jets now provide a slight forward thrust on take off.  Once in the air you cannot vector off your current trajectory.<br />
    - UAC/5 ammunition per ton now matches the AC/5 at 30 rounds per ton.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue with CPU detection in CryEngine where AMD processors weren't being correctly identified while running Avast! virtualization.<br />
    - Fixed an issue where the flamer particles were on an angle when firing from the weapon.<br />
<br />
General<br />
<br />
    - Greater visual weapon customization for the Atlas variants.  They will better visually reflect the weapons that have been equipped on them.<br />
    - Known issue:  The Founders variant does not currently have the new level of customization.<br />
<br />
Known Issues<br />
<br />
    - Damage may not be dealt to `Mechs standing in Lava on Terra Therma.  Heat is correctly applied.<br />
    - The pre-round countdown may sometimes display incorrect numbers (including negative numbers) in some specific cases.<br />
    - Audio warnings for airstrike and artillery strikes may be incorrectly heard during the pre-match countdown.  MechWarriors using these modules should await the ingame audio notification before attempting to unleash these weapons.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>PATCH #1<br />
<br />
Upcoming Patch - Tuesday October 1st @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.245<br />
<br />
Change Log <br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors!<br />
<br />
We are excited to be adding our ninth map to the game! Crimson Strait. We can't wait to see what kind of interesting new tactics players develop on this map.<br />
<br />
Finally the Hero Atlas rears its head,. The Boar's Head. All I can say is: 3 energy hard points on each arm? Yikes! This guy is going to pack a punch!<br />
<br />
A Spider Champion is born! Love em or Hate em. A Spiders presence in the battle can really turn the tide. This little champion is sure to be a thorn in my side.<br />
<br />
The new pre-match organization screen lets you take command of your lance or your whole team, because teamwork is OP.<br />
<br />
Read on for more Tuning Fixes and Improvements.<br />
<br />
And remember! Project Phoenix Talon, Storm, Guardian, and Overlord Packages are dropping next patch! Now is the time to get in on the action with these awesome packages.<br />
<br />
See you on the Battlefield!<br />
<br />
Matt Newman.<br />
<br />
Content<br />
<br />
New Map:<br />
<br />
Crimson Strait divides two major land masses and is an exclusive economic zone that has been in on-going dispute for many decades.<br />
<br />
At its mid-point, lies a major metropolis skirted by an airport and shipping terminal, which also serves as the city’s main entry point.<br />
<br />
The port is surrounded on two sides by a high cape and a steep mountain ridge. The strait gets its name from the reddish pigment in the water which is derived from the metabolizing of naphthalenes  from endophytes living in marine plants; which also has a side effect of producing a slightly sweet aroma.<br />
<br />
Although this large capacity transshipment port has limited storage capabilities, most goods are cross-docked and therefore a high risk hub for contraband and derivative contraband such as battletech parts, technology and chassis.<br />
<br />
Along with having commercial shipping airport facilities, dignitaries and business people usually arrive here as it is deemed the securest point of entry on the northern continent.<br />
<br />
Gameplay<br />
<br />
New Hero Mech<br />
<br />
"The Boar's Head" AS7-BH<br />
<br />
    - Tonnage:  100<br />
    - Engine:  400 XL<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  400<br />
    - Torso Movement:<br />
        - 75 degrees to each side.<br />
        - 16 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  592 (Standard)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Medium Pulse Laser x3<br />
        - Left Torso:  LRM 10<br />
        - Right Torso:  AC/10<br />
        - Right Arm:  Medium Pulse Laser x3<br />
    - Hardpoints:<br />
        - Left Arm:  3 Energy, 1 AMS<br />
        - Left Torso:  1 Missile<br />
        - Right Torso:  1 Ballistic<br />
        - Right Arm:  3 Energy<br />
    - Heat Sinks:  20 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Huge<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Spider SDR-5K&copy;<br />
<br />
    - Tonnage:  30<br />
    - Engine:  255 XL<br />
        - Top Speed:  137.7 kph<br />
        - Max Engine Rating:  255<br />
    - Torso Movement:<br />
        - 110 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 40 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  210 (Ferro-Fibrous)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  Machine Gun x2<br />
        - Center Torso:  ER Large Laser<br />
        - Right Arm:  Machine Gun x2<br />
    - Hardpoints:<br />
        - Left Arm:  2 Ballistic<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  1 Energy<br />
        - Right Arm:  2 Ballistic<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  2 (6 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Tiny<br />
<br />
New Trial 'Mechs.<br />
<br />
    - Spider SDR-5K&copy;<br />
    - Centurion CN9-A&copy;<br />
    - Dragon DRG-5N&copy;<br />
    - Atlas AS7-RS&copy;<br />
<br />
Front End<br />
<br />
Pre-round screen:<br />
<br />
    - Players can take command of company or lance.<br />
    - Company commanders can re-organize players in the company.<br />
    - Ready button - when all players have clicked ready, the game will start, overriding the timer.<br />
<br />
Performance<br />
<br />
    - FPS improvements when users look out at an empty horizon.<br />
<br />
Gameplay<br />
<br />
    - Jump Jets now provide a slight forward thrust on take off.  Once in the air you cannot vector off your current trajectory.<br />
    - UAC/5 ammunition per ton now matches the AC/5 at 30 rounds per ton.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue with CPU detection in CryEngine where AMD processors weren't being correctly identified while running Avast! virtualization.<br />
    - Fixed an issue where the flamer particles were on an angle when firing from the weapon.<br />
<br />
General<br />
<br />
    - Greater visual weapon customization for the Atlas variants.  They will better visually reflect the weapons that have been equipped on them.<br />
    - Known issue:  The Founders variant does not currently have the new level of customization.<br />
<br />
Known Issues<br />
<br />
    - Damage may not be dealt to `Mechs standing in Lava on Terra Therma.  Heat is correctly applied.<br />
    - The pre-round countdown may sometimes display incorrect numbers (including negative numbers) in some specific cases.<br />
    - Audio warnings for airstrike and artillery strikes may be incorrectly heard during the pre-match countdown.  MechWarriors using these modules should await the ingame audio notification before attempting to unleash these weapons.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[9/17/13 - v1.2.242 - Launch]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276022</link>
			<pubDate>Wed, 18 Sep 2013 02:57:46 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276022</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>LAUNCH<br />
<br />
Upcoming Patch - Tuesday September 17th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.242<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
3, 2, 1, Launch! <br />
<br />
Wow It’s been a year since open beta and how time has flown! It has been a fun experience sharing this journey so far but we’re not done, in fact, the opposite is true!<br />
<br />
There is plenty of work still on our plate and we are not going to stop till every feature is in your hands.  With that said here are some of this patch’s highlights<br />
<br />
    - The Orion is available for C-bills and has all of its patterns available to customize this amazing mech.<br />
    - There is a new Applejack Custom Pattern  you can equip on you ‘Mechs  with some nice new Custom Colors as well.<br />
    - All the Trials are Champions! Give them a try if you missed them the first time around! You have to buy them to get the XP boost though.<br />
    - 3rd person is disabled in the 12 players pre-made group matches you lucky competitive Warriors.<br />
    - While Non 12 player Matchmaking is tightening its search parameters for Weight and ELO.<br />
    - Weapon tuning and Bug fixes round out this patch.<br />
<br />
Oh yeah and the Credits are up on the Website now with a link from the front end! Legendary Founders included! <br />
<br />
See you on the battlefield MechWarrior’s <br />
<br />
Matt Newman<br />
<br />
Content<br />
<br />
    - Users can purchase skins for the Orion 'Mechs.<br />
    - Orion 'Mechs can be purchased with CBills.<br />
    - New Premium Skin Apple Jack is available for purchase.<br />
    - New Trial 'Mechs.<br />
        - Jenner JR7-F&copy;<br />
        - Centurion CN9-A&copy;<br />
        - Dragon DRG-5N&copy;<br />
        - Atlas AS7-RS&copy;<br />
    <br />
Gameplay<br />
<br />
    - 12 players pre-made group launch is 1st Person View only.<br />
    - Match making ELO and Weight Class thresholds narrowed down. NB: These changes will not affect 12 player groups.<br />
        - The longer a match took to kick off, the broader the range the MM uses in terms of matching ELO and weight class.<br />
        - This reduction means that the MM will no longer search as broad a spectrum over time (still increases but in a narrower range).  It will be much more refined in terms of how much variance will be given in matching players and 'Mechs.<br />
    - Match making timeout increased to 3 minutes.<br />
        - This allows the MM more time to find players before terminating its search.<br />
<br />
Weapons<br />
<br />
    - AC/2<br />
        - Heat scale multiplier reduced from 1.0 to 0.6.<br />
    - UAC/5<br />
        - CD changed to 1.5 (same as AC/5).<br />
        - Jam rate increased to 20% (up from 15% but still down from 25%).<br />
    - Flamer<br />
        - Range increased to 90m (up from 64m).<br />
        - Heat impulse balance so target takes more heat than player (heat generated on target increased and self generation decreased).<br />
<br />
Front End<br />
<br />
    - Added a credits button to the login screen.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where users are experiencing severe heat from the center volcano area in Terra Therma.<br />
    - Fixed an issue where the lava in Terra Therma is causing unintentional damage to 'Mechs.<br />
    - Fixed a number of stuck bugs in Forest Colony, Frozen City, and Terra Therma.<br />
    - Fixed an issue where the 3rd Person drone appears to have weapon collision to the user firing.<br />
    - Fixed an issue where the spectator will remain in 1st person view when spectating a 'Mech in 3rd person view.<br />
    - 3rd Person drone will no longer spawn in Testing Grounds for the dummy 'Mechs.<br />
    - UAV should no longer interfere with the 3rd Person camera by snapping camera back and forth when launching an UAV.<br />
    - Fixed an issue where PPC is still colored yellow when aiming at a 'Mech below 90m.<br />
    - Gauss Rifle will no longer charge when out of ammo.<br />
    - Fixed key hold repeat issue for Backspace in chat windows.<br />
    - Fixed chat messages being cut off in chat windows.<br />
    - Fixed the Hunchback Founder 'Mech colour.<br />
    - Fixed an issue where users could not colour all three channels on the Hunchback Founder 'Mech.<br />
    - Fixed an issue where shooting a specific point on the destroyed actuator of a Blackjack's side torso will damage the opposite side torso.<br />
    - Fixed an issue where certain users were seeing blue tree sprites in the Forest Colony maps.<br />
    - Fixed an issue where shadows would flicker depending on the angle of the camera.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>LAUNCH<br />
<br />
Upcoming Patch - Tuesday September 17th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.242<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
3, 2, 1, Launch! <br />
<br />
Wow It’s been a year since open beta and how time has flown! It has been a fun experience sharing this journey so far but we’re not done, in fact, the opposite is true!<br />
<br />
There is plenty of work still on our plate and we are not going to stop till every feature is in your hands.  With that said here are some of this patch’s highlights<br />
<br />
    - The Orion is available for C-bills and has all of its patterns available to customize this amazing mech.<br />
    - There is a new Applejack Custom Pattern  you can equip on you ‘Mechs  with some nice new Custom Colors as well.<br />
    - All the Trials are Champions! Give them a try if you missed them the first time around! You have to buy them to get the XP boost though.<br />
    - 3rd person is disabled in the 12 players pre-made group matches you lucky competitive Warriors.<br />
    - While Non 12 player Matchmaking is tightening its search parameters for Weight and ELO.<br />
    - Weapon tuning and Bug fixes round out this patch.<br />
<br />
Oh yeah and the Credits are up on the Website now with a link from the front end! Legendary Founders included! <br />
<br />
See you on the battlefield MechWarrior’s <br />
<br />
Matt Newman<br />
<br />
Content<br />
<br />
    - Users can purchase skins for the Orion 'Mechs.<br />
    - Orion 'Mechs can be purchased with CBills.<br />
    - New Premium Skin Apple Jack is available for purchase.<br />
    - New Trial 'Mechs.<br />
        - Jenner JR7-F&copy;<br />
        - Centurion CN9-A&copy;<br />
        - Dragon DRG-5N&copy;<br />
        - Atlas AS7-RS&copy;<br />
    <br />
Gameplay<br />
<br />
    - 12 players pre-made group launch is 1st Person View only.<br />
    - Match making ELO and Weight Class thresholds narrowed down. NB: These changes will not affect 12 player groups.<br />
        - The longer a match took to kick off, the broader the range the MM uses in terms of matching ELO and weight class.<br />
        - This reduction means that the MM will no longer search as broad a spectrum over time (still increases but in a narrower range).  It will be much more refined in terms of how much variance will be given in matching players and 'Mechs.<br />
    - Match making timeout increased to 3 minutes.<br />
        - This allows the MM more time to find players before terminating its search.<br />
<br />
Weapons<br />
<br />
    - AC/2<br />
        - Heat scale multiplier reduced from 1.0 to 0.6.<br />
    - UAC/5<br />
        - CD changed to 1.5 (same as AC/5).<br />
        - Jam rate increased to 20% (up from 15% but still down from 25%).<br />
    - Flamer<br />
        - Range increased to 90m (up from 64m).<br />
        - Heat impulse balance so target takes more heat than player (heat generated on target increased and self generation decreased).<br />
<br />
Front End<br />
<br />
    - Added a credits button to the login screen.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where users are experiencing severe heat from the center volcano area in Terra Therma.<br />
    - Fixed an issue where the lava in Terra Therma is causing unintentional damage to 'Mechs.<br />
    - Fixed a number of stuck bugs in Forest Colony, Frozen City, and Terra Therma.<br />
    - Fixed an issue where the 3rd Person drone appears to have weapon collision to the user firing.<br />
    - Fixed an issue where the spectator will remain in 1st person view when spectating a 'Mech in 3rd person view.<br />
    - 3rd Person drone will no longer spawn in Testing Grounds for the dummy 'Mechs.<br />
    - UAV should no longer interfere with the 3rd Person camera by snapping camera back and forth when launching an UAV.<br />
    - Fixed an issue where PPC is still colored yellow when aiming at a 'Mech below 90m.<br />
    - Gauss Rifle will no longer charge when out of ammo.<br />
    - Fixed key hold repeat issue for Backspace in chat windows.<br />
    - Fixed chat messages being cut off in chat windows.<br />
    - Fixed the Hunchback Founder 'Mech colour.<br />
    - Fixed an issue where users could not colour all three channels on the Hunchback Founder 'Mech.<br />
    - Fixed an issue where shooting a specific point on the destroyed actuator of a Blackjack's side torso will damage the opposite side torso.<br />
    - Fixed an issue where certain users were seeing blue tree sprites in the Forest Colony maps.<br />
    - Fixed an issue where shadows would flicker depending on the angle of the camera.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[9/10/13 - v1.2.240 - Hotfix & Orion]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276021</link>
			<pubDate>Wed, 11 Sep 2013 01:23:07 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276021</guid>
			<description><![CDATA[No patch notes were given.<br />
<br />
Known contents:<ul class="mycode_list"><li>Orion was released for MC purchase.<br />
</li>
<li>Attempted fix for random disconnect issue.</li>
</ul>
]]></description>
			<content:encoded><![CDATA[No patch notes were given.<br />
<br />
Known contents:<ul class="mycode_list"><li>Orion was released for MC purchase.<br />
</li>
<li>Attempted fix for random disconnect issue.</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[9/3/03 - v1.2.240]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276020</link>
			<pubDate>Wed, 04 Sep 2013 02:55:16 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276020</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Open Beta Update #25<br />
<br />
Upcoming Patch - Tuesday September 03rd @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.240<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
Can you believe it's September already? Wow time flies when you are working hard on features! Much love to those who know patience and understanding. This patch is dedicated to you.<br />
<br />
Speaking of patience, this month the Orion makes its début in the game! The “Protector” Orion Hero ‘Mech is sure to be an instant classic with a paint job that is simply gorgeous.<br />
<br />
The Orion Standard variants will be available for MC on the 10th and for C-bills on the 17th.<br />
<br />
We have 4 new Trial ‘Mechs! One of which is our new champion, a Centurion CN9-A &copy;, with a great load out for all players to try out. <br />
<br />
Don’t forget this New Champion ‘Mech comes with a 10% XP boost and will be on sale Sept 17th!<br />
<br />
We have our first tutorial covering the basics of movement to help out new players. We will be working on more tutorials in the future as well.<br />
<br />
Gameplay! Look at all those changes! A nice variety of changes, some of which are small, and some are really big. Hello better Advanced Zoom!<br />
<br />
Host state rewind has had some improvements, and as a Ballistic fan I couldn’t be happier! Now I can bull’s-eye womp rats in Canyon Network.<br />
<br />
We have so many more great things on the horizon! <br />
<br />
Until then, I will see you on the Battlefield! (And maybe at the Launch Event too!)<br />
<br />
Matt Newman<br />
<br />
Content<br />
<br />
New In-Game Tutorial<br />
<br />
    - Click the button for the Game Modes menu (in the upper right corner of the main menu) and choose TUTORIALS.<br />
    - You will be loaded into a tutorial that will walk you through the basic movement controls.<br />
    - You will automatically use a Cataphract CTF-3D for the duration of the tutorial.<br />
    - When the tutorial is complete you can continue to practice in the tutorial level or press ESC and quit out to the main menu.<br />
<br />
New Hero Mech<br />
<br />
"Protector" ON1-P<br />
<br />
    - Tonnage:  75<br />
    - Engine:  300 Standard<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 20 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  448 (Ferro-Fibrous)<br />
    - Internal Structure:  Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Medium Laser<br />
        - Left Torso:  PPC, SRM 4 w/ Artemis IV FCS<br />
        - Right Torso:  Gauss Rifle<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy<br />
        - Left Torso:  1 Energy, 2 Missile, 1 AMS<br />
        - Right Torso:  2 Ballistic<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Large<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Centurion CN9-A&copy;<br />
<br />
    - Tonnage:  50<br />
    - Engine:  275 Standard<br />
        - Top Speed:  89.1 kph<br />
        - Max Engine Rating:  275<br />
    - Torso Movement:<br />
        - 100 degrees to each side.<br />
        - 25 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 35 degrees up and down.<br />
    - Armor:  322 (Ferro-Fibrous)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Torso:  SRM 4 w/ Artemis IV FCS x3<br />
        - Center Torso:  Medium Pulse Laser x2<br />
    - Hardpoints:<br />
        - Left Torso:  3 Missile<br />
        - Center Torso:  2 Energy<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  1 Ballistic<br />
    - Heat Sinks:  11 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
New Trial Mechs<br />
<br />
    - Raven RVN-3L<br />
    - Centurion CN9-A&copy;<br />
    - Quickdraw QKD-4G<br />
    - Stalker STK-5M<br />
<br />
Gameplay<br />
<br />
    - SRM2 and SRM4 cooldown times reduced to 2.5s and 3.25s respectively.<br />
    - PPC damage under 90m has been reduced to 0.<br />
    - PPC base heat increased to 10 (up from 9).<br />
    - ERPPC base heat increased to 15 (up from 13).<br />
    - PPC/ERPPC projectile speed slowed to 1500m/s down from 2000m/s.<br />
    - Gauss Fire Delay:<br />
        - The Gauss Rifle requires a 0.75 second charge before it will fire.<br />
        - Once charged, the shooter has 1.25 seconds to fire the round.<br />
        - If not fired during the 1.25 second charge, the Gauss Rifle will instantly dissipate the charge and require another charge to fire.<br />
        - Both the cooldown bar and the weapon group ready light will turn green when the Gauss is ready to fire.<br />
    - Gauss projectile speed increased from 1200m/s up to 2000m/s, internal health increased to 5 (up from 3).<br />
    - Reduced the size of the Kintaro's center torso hit boxes by increasing the coverage of the side torso and leg hit boxes.<br />
    - Reduce lava damage/second by 30%.<br />
    - Advanced Zoom Module's implementation slightly changed giving it increased picture fidelity. Instead of returning to the default FoV before overlaying the PIP, it now zooms in closer and then applies the PIP zoom.<br />
    - Small changes to the third person camera position and angle to better show off the lower half of the 'Mech.<br />
        - Known issue:  The tops of the following 'Mechs partially obscure the player's view of where the crosshairs are aiming.  A fix is currently being worked on.<br />
            - Cataphract<br />
            - JagerMech<br />
            - Orion<br />
<br />
Performance<br />
<br />
    - Made various improvements to host state rewinding system and hit detection overall.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where the 'Mech walk animation wouldn't adjust correctly to the Engine Rating.<br />
    - Hanging cockpit items will now move when the 'Mech walks.<br />
    - Fixed an issue where the Kintaro's lower center torso would clip through the upper center torso when twisting.<br />
    - Weapon door light indicators in the cockpit are now working correctly.<br />
    - Fixed a number of stuck bugs in River City, Frozen City, and Forest Colony.<br />
    - Fixed some geometry clipping issues in Alpine Peaks.<br />
    - Fixed bug where BlackJack's rear center torso would incorrectly apply damage to rear side torso.<br />
    - Fixed bug where Kintaro ragdoll would react wildly upon death.<br />
    - Fixed a hang that could happen to certain users during combat.<br />
    - Fixed a desync bug for the UAC5 where the client would incorrectly fire a shot right before jamming, where the server wouldn't.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Open Beta Update #25<br />
<br />
Upcoming Patch - Tuesday September 03rd @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.240<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors<br />
<br />
Can you believe it's September already? Wow time flies when you are working hard on features! Much love to those who know patience and understanding. This patch is dedicated to you.<br />
<br />
Speaking of patience, this month the Orion makes its début in the game! The “Protector” Orion Hero ‘Mech is sure to be an instant classic with a paint job that is simply gorgeous.<br />
<br />
The Orion Standard variants will be available for MC on the 10th and for C-bills on the 17th.<br />
<br />
We have 4 new Trial ‘Mechs! One of which is our new champion, a Centurion CN9-A &copy;, with a great load out for all players to try out. <br />
<br />
Don’t forget this New Champion ‘Mech comes with a 10% XP boost and will be on sale Sept 17th!<br />
<br />
We have our first tutorial covering the basics of movement to help out new players. We will be working on more tutorials in the future as well.<br />
<br />
Gameplay! Look at all those changes! A nice variety of changes, some of which are small, and some are really big. Hello better Advanced Zoom!<br />
<br />
Host state rewind has had some improvements, and as a Ballistic fan I couldn’t be happier! Now I can bull’s-eye womp rats in Canyon Network.<br />
<br />
We have so many more great things on the horizon! <br />
<br />
Until then, I will see you on the Battlefield! (And maybe at the Launch Event too!)<br />
<br />
Matt Newman<br />
<br />
Content<br />
<br />
New In-Game Tutorial<br />
<br />
    - Click the button for the Game Modes menu (in the upper right corner of the main menu) and choose TUTORIALS.<br />
    - You will be loaded into a tutorial that will walk you through the basic movement controls.<br />
    - You will automatically use a Cataphract CTF-3D for the duration of the tutorial.<br />
    - When the tutorial is complete you can continue to practice in the tutorial level or press ESC and quit out to the main menu.<br />
<br />
New Hero Mech<br />
<br />
"Protector" ON1-P<br />
<br />
    - Tonnage:  75<br />
    - Engine:  300 Standard<br />
        - Top Speed:  64.8 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 90 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 20 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  448 (Ferro-Fibrous)<br />
    - Internal Structure:  Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm: Medium Laser<br />
        - Left Torso:  PPC, SRM 4 w/ Artemis IV FCS<br />
        - Right Torso:  Gauss Rifle<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy<br />
        - Left Torso:  1 Energy, 2 Missile, 1 AMS<br />
        - Right Torso:  2 Ballistic<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Large<br />
    - 30% C-Bill Bonus<br />
<br />
New Trial Champion Mech<br />
<br />
Centurion CN9-A&copy;<br />
<br />
    - Tonnage:  50<br />
    - Engine:  275 Standard<br />
        - Top Speed:  89.1 kph<br />
        - Max Engine Rating:  275<br />
    - Torso Movement:<br />
        - 100 degrees to each side.<br />
        - 25 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 35 degrees up and down.<br />
    - Armor:  322 (Ferro-Fibrous)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Torso:  SRM 4 w/ Artemis IV FCS x3<br />
        - Center Torso:  Medium Pulse Laser x2<br />
    - Hardpoints:<br />
        - Left Torso:  3 Missile<br />
        - Center Torso:  2 Energy<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  1 Ballistic<br />
    - Heat Sinks:  11 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
New Trial Mechs<br />
<br />
    - Raven RVN-3L<br />
    - Centurion CN9-A&copy;<br />
    - Quickdraw QKD-4G<br />
    - Stalker STK-5M<br />
<br />
Gameplay<br />
<br />
    - SRM2 and SRM4 cooldown times reduced to 2.5s and 3.25s respectively.<br />
    - PPC damage under 90m has been reduced to 0.<br />
    - PPC base heat increased to 10 (up from 9).<br />
    - ERPPC base heat increased to 15 (up from 13).<br />
    - PPC/ERPPC projectile speed slowed to 1500m/s down from 2000m/s.<br />
    - Gauss Fire Delay:<br />
        - The Gauss Rifle requires a 0.75 second charge before it will fire.<br />
        - Once charged, the shooter has 1.25 seconds to fire the round.<br />
        - If not fired during the 1.25 second charge, the Gauss Rifle will instantly dissipate the charge and require another charge to fire.<br />
        - Both the cooldown bar and the weapon group ready light will turn green when the Gauss is ready to fire.<br />
    - Gauss projectile speed increased from 1200m/s up to 2000m/s, internal health increased to 5 (up from 3).<br />
    - Reduced the size of the Kintaro's center torso hit boxes by increasing the coverage of the side torso and leg hit boxes.<br />
    - Reduce lava damage/second by 30%.<br />
    - Advanced Zoom Module's implementation slightly changed giving it increased picture fidelity. Instead of returning to the default FoV before overlaying the PIP, it now zooms in closer and then applies the PIP zoom.<br />
    - Small changes to the third person camera position and angle to better show off the lower half of the 'Mech.<br />
        - Known issue:  The tops of the following 'Mechs partially obscure the player's view of where the crosshairs are aiming.  A fix is currently being worked on.<br />
            - Cataphract<br />
            - JagerMech<br />
            - Orion<br />
<br />
Performance<br />
<br />
    - Made various improvements to host state rewinding system and hit detection overall.<br />
<br />
Bug Fixes<br />
<br />
    - Fixed an issue where the 'Mech walk animation wouldn't adjust correctly to the Engine Rating.<br />
    - Hanging cockpit items will now move when the 'Mech walks.<br />
    - Fixed an issue where the Kintaro's lower center torso would clip through the upper center torso when twisting.<br />
    - Weapon door light indicators in the cockpit are now working correctly.<br />
    - Fixed a number of stuck bugs in River City, Frozen City, and Forest Colony.<br />
    - Fixed some geometry clipping issues in Alpine Peaks.<br />
    - Fixed bug where BlackJack's rear center torso would incorrectly apply damage to rear side torso.<br />
    - Fixed bug where Kintaro ragdoll would react wildly upon death.<br />
    - Fixed a hang that could happen to certain users during combat.<br />
    - Fixed a desync bug for the UAC5 where the client would incorrectly fire a shot right before jamming, where the server wouldn't.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[8/20/13 - v1.2.139 - 3rd Person]]></title>
			<link>https://edl.mbmbd.us/showthread.php?tid=276018</link>
			<pubDate>Tue, 20 Aug 2013 23:04:33 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://edl.mbmbd.us/member.php?action=profile&uid=12142">GettinBissi</a>]]></dc:creator>
			<guid isPermaLink="false">https://edl.mbmbd.us/showthread.php?tid=276018</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Open Beta Update #24<br />
<br />
Upcoming Patch - Tuesday August 20th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.139<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors,<br />
<br />
Wow another patch notes intro! I hope I never stop writing these and I hope you never stop reading.<br />
<br />
Lots happening in the the world of MWO so first a little recap<br />
<br />
    - The Launch Event was announced if you can make it we hope to see you there.<br />
    - Phoenix Variants were revealed and the Loyalty program is unlocking bonus content adding more and more value.<br />
    - Sarah's Jenner donation drive is over and It raised a lot of money for a good cause. Thank you from the bottom of our hearts for making this such a success.<br />
<br />
On to the Patch content<br />
<br />
    - 3rd Person is here! We hope you enjoy it!<br />
    - The Kintaro is available for C-bills now and we have also released a slew of patterns for the Kintaro.<br />
    - The Catapult Champion CPLT-A1&copy;, with its 10% XP bonus,  is available for MC now.<br />
<br />
See you on the Battlefield, <br />
<br />
Matt Newman<br />
<br />
- Content<br />
<br />
  - New Mechs<br />
<br />
Kintaro KTO-20<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 115 degrees to each side.<br />
        - 25 degrees up and down.<br />
    - Arm Movement:<br />
        - 45 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  358 (Ferro-Fibrous)<br />
    - Internal Structure:  Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  SRM 6<br />
        - Center Torso:  Large Laser<br />
        - Right Torso:  SRM 6, LRM 5<br />
        - Right Arm:  Medium Laser x2<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  2 Energy<br />
        - Right Torso:  2 Missile<br />
        - Right Arm:  2 Energy<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
Kintaro KTO-18<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 100 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  352 (Standard)<br />
    - Internal Structure:  Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  SRM 6, LRM 5, Medium Laser<br />
        - Center Torso:  SRM 6<br />
        - Right Torso:  SRM 6<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy, 2 Missile<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  1 Missile<br />
        - Right Torso:  2 Missile<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
Kintaro KTO-19<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 100 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  358 (Ferro-Fibrous)<br />
    - Internal Structure:  Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  SRM 6, LRM 5, Medium Laser<br />
        - Center Torso:  Narc<br />
        - Right Torso:  SRM 6<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy, 2 Missile<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  1 Missile<br />
        - Right Torso:  1 Missile<br />
        - Right Arm:  2 Energy<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
Catapult CPLT-A1&copy;<br />
<br />
    - Tonnage:  65<br />
    - Engine:  280 Standard<br />
       - Top Speed:  69.8 kph<br />
       - Max Engine Rating:  315<br />
    - Torso Movement:<br />
        - 120 degrees to each side.<br />
        - 16 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 35 degrees up and down.<br />
    - Armor:  394 (Ferro-Fibrous)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  LRM 15, Streak SRM 2 x2<br />
        - Right Torso:  Beagle Active Probe<br />
        - Right Arm:  LRM 15, Streak SRM 2 x2<br />
    - Hardpoints:<br />
        - Left Arm:  3 Missile<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  3 Missile<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  0 (4 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Large<br />
    - 10% XP bonus<br />
<br />
Cockpit Items<br />
<br />
    - Highlander Statue.<br />
	<br />
New Skin<br />
<br />
    - Virus skin.<br />
<br />
Gameplay<br />
<br />
    - Reducing spread on LBX-10 from 2.25 down to 1.3<br />
    - Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 &gt; 0.06, 0.03, 0.01)<br />
    - Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0<br />
    - Ultra AC/5 has a 15% chance of jamming, down from 25%<br />
    - Streak SRM-2 damage has been increased from 1.5 to 2.5<br />
    - AC2 cooldown was increased to 0.52s (up from 0.50) to fix a timing issue.<br />
    - Reduced the amount of Conquest Resource reward for the losing team.<br />
    - Increased heat amount on lava in Terra Therma.  <br />
        - Lava heat increased by 20%.<br />
        - Lava damage amount per second doubled.<br />
        - Slightly increased ambient heat in center volcano area.<br />
 <br />
    - Third Person View:<br />
    <br />
		- In the options menu is a "Start In Third Person" option to determine which view you start each match in<br />
		    - By default, this option is toggled on (to start games in third person view)<br />
	    - When you are in third person view, Arm Lock is turned on and cannot be turned off<br />
	    - When you are in third person view, the lance and minimap HUD elements are not available<br />
	    - When you are in third person view, there is a camera drone hovering behind you that other players can see<br />
	    - By default, you can press F4 to toggle between third and first person view<br />
		    - This key can be rebound in the options menu <br />
	    - You cannot switch views while your Mech is shut down<br />
 <br />
    - Medium Mech Tuning:<br />
<br />
        - Blackjack:<br />
            - Torso Pitch Angle increased to 30 degrees<br />
            - Torso twist speed increased by 25%<br />
        - Centurion:<br />
            - Torso pitch angle increased to 25 degrees<br />
            - Torso twist speed increased by 25%<br />
            - Arm pitch angle increased to 35 degrees<br />
        - Cicada:<br />
            - Torso pitch angle increased to 30 degrees<br />
            - Torso twist speed increased by 10%<br />
        - Hunchback:<br />
            - HBK-4H, -4J, -4P, -4SP:<br />
                - Torso pitch angle increased to 20 degrees<br />
                - Torso twist speed increased by 25%<br />
                - Arm pitch angle increased to 35 degrees<br />
                - Max engine size increased to 275<br />
                - Torso pitch speed increased by 10%<br />
                - Torso twist angle increased to 125 degrees<br />
            - HBK-4G:<br />
                - Torso pitch angle remains at 25 degrees<br />
                - Torso twist speed increased by 25%<br />
                - Arm pitch angle increased to 35 degrees<br />
                - Max engine size increased to 275<br />
                - Torso pitch speed increased by 10%<br />
                - Torso twist angle increased to 125 degrees<br />
        - Kintaro:<br />
            - KTO-20:<br />
                - Torso pitch angle increased to 35 degrees<br />
                - Torso twist speed increased by 25%<br />
            - KTO-18, -19, -GB:<br />
                - Torso pitch angle increased to 30 degrees<br />
                - Torso twist speed increased by 25%<br />
        - Trebuchet:<br />
            - Torso pitch angle increased to 35 degrees<br />
            - Torso twist speed increased by 25%<br />
<br />
Front End<br />
<br />
Performance<br />
<br />
Bug Fixes<br />
<br />
    - Changed spawn location in Terra Therma for players spawning too close to the shipping containers. This was causing Mechs to have human scale movement collision capsules, making it very difficult to navigate the world.<br />
    - Removed collision around the hole in center of Terra Therma's platform in Assault mode.<br />
    - Fixed many "stuck bugs" in Terra Therma.<br />
    - Fixed some collision issues in River City (Night) where certain sized Mechs were getting stuck between buildings.<br />
<br />
General<br />
<br />
    - Navigation marker posts in Terra Therma will now actually cast light (med+ spec) for slightly better path-finding. Pro-tip: If the marker post is on the right edge of the path, you are headed toward the center volcano.<br />
    - Terra Therma - Damage and heat sustained whilst in the Volcano has been increased and is subject to further tweaking.<br />
    - Cockpit lights indicating the open/closed state of weapon bay doors are currently non-functional. Normal functionality will return in a future release.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Open Beta Update #24<br />
<br />
Upcoming Patch - Tuesday August 20th @ 10AM – 1PM PDT<br />
<br />
Patch Number:  1.2.139<br />
<br />
Change Log<br />
<br />
UPDATE<br />
<br />
Greetings MechWarriors,<br />
<br />
Wow another patch notes intro! I hope I never stop writing these and I hope you never stop reading.<br />
<br />
Lots happening in the the world of MWO so first a little recap<br />
<br />
    - The Launch Event was announced if you can make it we hope to see you there.<br />
    - Phoenix Variants were revealed and the Loyalty program is unlocking bonus content adding more and more value.<br />
    - Sarah's Jenner donation drive is over and It raised a lot of money for a good cause. Thank you from the bottom of our hearts for making this such a success.<br />
<br />
On to the Patch content<br />
<br />
    - 3rd Person is here! We hope you enjoy it!<br />
    - The Kintaro is available for C-bills now and we have also released a slew of patterns for the Kintaro.<br />
    - The Catapult Champion CPLT-A1&copy;, with its 10% XP bonus,  is available for MC now.<br />
<br />
See you on the Battlefield, <br />
<br />
Matt Newman<br />
<br />
- Content<br />
<br />
  - New Mechs<br />
<br />
Kintaro KTO-20<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 115 degrees to each side.<br />
        - 25 degrees up and down.<br />
    - Arm Movement:<br />
        - 45 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  358 (Ferro-Fibrous)<br />
    - Internal Structure:  Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  SRM 6<br />
        - Center Torso:  Large Laser<br />
        - Right Torso:  SRM 6, LRM 5<br />
        - Right Arm:  Medium Laser x2<br />
    - Hardpoints:<br />
        - Left Arm:  1 Missile<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  2 Energy<br />
        - Right Torso:  2 Missile<br />
        - Right Arm:  2 Energy<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
Kintaro KTO-18<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 100 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  352 (Standard)<br />
    - Internal Structure:  Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  SRM 6, LRM 5, Medium Laser<br />
        - Center Torso:  SRM 6<br />
        - Right Torso:  SRM 6<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy, 2 Missile<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  1 Missile<br />
        - Right Torso:  2 Missile<br />
        - Right Arm:  1 Energy<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
Kintaro KTO-19<br />
<br />
    - Tonnage:  55<br />
    - Engine:  275 Standard<br />
        - Top Speed:  81 kph<br />
        - Max Engine Rating:  360<br />
    - Torso Movement:<br />
        - 100 degrees to each side.<br />
        - 20 degrees up and down.<br />
    - Arm Movement:<br />
        - 35 degrees to each side.<br />
        - 30 degrees up and down.<br />
    - Armor:  358 (Ferro-Fibrous)<br />
    - Internal Structure:  Standard<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  SRM 6, LRM 5, Medium Laser<br />
        - Center Torso:  Narc<br />
        - Right Torso:  SRM 6<br />
        - Right Arm:  Medium Laser<br />
    - Hardpoints:<br />
        - Left Arm:  1 Energy, 2 Missile<br />
        - Left Torso:  1 AMS<br />
        - Center Torso:  1 Missile<br />
        - Right Torso:  1 Missile<br />
        - Right Arm:  2 Energy<br />
    - Heat Sinks:  10 Single<br />
    - Jump Jets:  0 (0 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Medium<br />
<br />
Catapult CPLT-A1&copy;<br />
<br />
    - Tonnage:  65<br />
    - Engine:  280 Standard<br />
       - Top Speed:  69.8 kph<br />
       - Max Engine Rating:  315<br />
    - Torso Movement:<br />
        - 120 degrees to each side.<br />
        - 16 degrees up and down.<br />
    - Arm Movement:<br />
        - 0 degrees to each side.<br />
        - 35 degrees up and down.<br />
    - Armor:  394 (Ferro-Fibrous)<br />
    - Internal Structure:  Endo-Steel<br />
    - Weapons &amp; Equipment:<br />
        - Left Arm:  LRM 15, Streak SRM 2 x2<br />
        - Right Torso:  Beagle Active Probe<br />
        - Right Arm:  LRM 15, Streak SRM 2 x2<br />
    - Hardpoints:<br />
        - Left Arm:  3 Missile<br />
        - Right Torso:  1 AMS<br />
        - Right Arm:  3 Missile<br />
    - Heat Sinks:  10 Double<br />
    - Jump Jets:  0 (4 Max)<br />
    - ECM Capable?:  No<br />
    - Module Slots:  2<br />
    - Movement Archetype: Large<br />
    - 10% XP bonus<br />
<br />
Cockpit Items<br />
<br />
    - Highlander Statue.<br />
	<br />
New Skin<br />
<br />
    - Virus skin.<br />
<br />
Gameplay<br />
<br />
    - Reducing spread on LBX-10 from 2.25 down to 1.3<br />
    - Reducing the crit probability of Machine Guns. (0.11, 0.06, 0.02 &gt; 0.06, 0.03, 0.01)<br />
    - Crit damage multiplier on Machine Guns reduced from 12.5 to 9.0<br />
    - Ultra AC/5 has a 15% chance of jamming, down from 25%<br />
    - Streak SRM-2 damage has been increased from 1.5 to 2.5<br />
    - AC2 cooldown was increased to 0.52s (up from 0.50) to fix a timing issue.<br />
    - Reduced the amount of Conquest Resource reward for the losing team.<br />
    - Increased heat amount on lava in Terra Therma.  <br />
        - Lava heat increased by 20%.<br />
        - Lava damage amount per second doubled.<br />
        - Slightly increased ambient heat in center volcano area.<br />
 <br />
    - Third Person View:<br />
    <br />
		- In the options menu is a "Start In Third Person" option to determine which view you start each match in<br />
		    - By default, this option is toggled on (to start games in third person view)<br />
	    - When you are in third person view, Arm Lock is turned on and cannot be turned off<br />
	    - When you are in third person view, the lance and minimap HUD elements are not available<br />
	    - When you are in third person view, there is a camera drone hovering behind you that other players can see<br />
	    - By default, you can press F4 to toggle between third and first person view<br />
		    - This key can be rebound in the options menu <br />
	    - You cannot switch views while your Mech is shut down<br />
 <br />
    - Medium Mech Tuning:<br />
<br />
        - Blackjack:<br />
            - Torso Pitch Angle increased to 30 degrees<br />
            - Torso twist speed increased by 25%<br />
        - Centurion:<br />
            - Torso pitch angle increased to 25 degrees<br />
            - Torso twist speed increased by 25%<br />
            - Arm pitch angle increased to 35 degrees<br />
        - Cicada:<br />
            - Torso pitch angle increased to 30 degrees<br />
            - Torso twist speed increased by 10%<br />
        - Hunchback:<br />
            - HBK-4H, -4J, -4P, -4SP:<br />
                - Torso pitch angle increased to 20 degrees<br />
                - Torso twist speed increased by 25%<br />
                - Arm pitch angle increased to 35 degrees<br />
                - Max engine size increased to 275<br />
                - Torso pitch speed increased by 10%<br />
                - Torso twist angle increased to 125 degrees<br />
            - HBK-4G:<br />
                - Torso pitch angle remains at 25 degrees<br />
                - Torso twist speed increased by 25%<br />
                - Arm pitch angle increased to 35 degrees<br />
                - Max engine size increased to 275<br />
                - Torso pitch speed increased by 10%<br />
                - Torso twist angle increased to 125 degrees<br />
        - Kintaro:<br />
            - KTO-20:<br />
                - Torso pitch angle increased to 35 degrees<br />
                - Torso twist speed increased by 25%<br />
            - KTO-18, -19, -GB:<br />
                - Torso pitch angle increased to 30 degrees<br />
                - Torso twist speed increased by 25%<br />
        - Trebuchet:<br />
            - Torso pitch angle increased to 35 degrees<br />
            - Torso twist speed increased by 25%<br />
<br />
Front End<br />
<br />
Performance<br />
<br />
Bug Fixes<br />
<br />
    - Changed spawn location in Terra Therma for players spawning too close to the shipping containers. This was causing Mechs to have human scale movement collision capsules, making it very difficult to navigate the world.<br />
    - Removed collision around the hole in center of Terra Therma's platform in Assault mode.<br />
    - Fixed many "stuck bugs" in Terra Therma.<br />
    - Fixed some collision issues in River City (Night) where certain sized Mechs were getting stuck between buildings.<br />
<br />
General<br />
<br />
    - Navigation marker posts in Terra Therma will now actually cast light (med+ spec) for slightly better path-finding. Pro-tip: If the marker post is on the right edge of the path, you are headed toward the center volcano.<br />
    - Terra Therma - Damage and heat sustained whilst in the Volcano has been increased and is subject to further tweaking.<br />
    - Cockpit lights indicating the open/closed state of weapon bay doors are currently non-functional. Normal functionality will return in a future release.<br />
<br />
We thank you for your patience and we look forward to seeing you on the battlefield!<br />
<br />
The MechWarrior® Online™ Team</blockquote>
]]></content:encoded>
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